Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

our hero's pawn lands on G6 and defeats Giant Rat's bishop!

Checkmate! our hero topples Giant Rat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from H2 to H3. Giant Rat's bishop reaches B4 and threatens our hero's king.

With a steady hand, our hero brings the king to F1, while giant Rat's bishop advances from G4 to H5. our hero advances the pawn from G2 to G4, and giant Rat sets the bishop on G6, watching every square.

Without hurry or fear, our hero places the pawn on H4. Giant Rat's knight reaches D2 and threatens our hero's king.

From C1 to D2, our hero's bishop swallows Giant Rat's knight.

Giant Rat moves the pawn from E3 to D2 and topples our hero's bishop.

our hero slides the pawn across the board, from H4 to H5, while with dungeon cunning, Giant Rat brings the pawn to C5. From H5 to G6, our hero's pawn swallows Giant Rat's bishop.

Giant Rat's pawn crowns on D1 and a hostile knight is born.

A clean strike: our hero's rook topples the knight on D1.

Giant Rat sets the pawn on E3, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. From the dark, Giant Rat pushes the king to F7.

Check: our hero tightens the net by bringing the rook to D7.

Giant Rat answers by moving the king from F7 to F6. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Giant Rat brings the pawn to A2. A clean strike: our hero's queen topples the pawn on A2.

Giant Rat's pawn advances from E5 to E4. Check: our hero tightens the net by bringing the rook to D6.

Giant Rat sets the king on E7, watching every square. A clean strike: our hero's rook topples the pawn on A6.

From the dark, Giant Rat pushes the bishop to E1. From F1 to E1, our hero's king swallows Giant Rat's bishop.

Giant Rat answers by moving the king from E7 to D7; then our hero slides the rook across the board, from A6 to F6. With dungeon cunning, Giant Rat brings the king to E8.

With a steady hand, our hero brings the pawn to G5, and giant Rat's king advances from E8 to E7. our hero advances the rook from F6 to F1, while giant Rat sets the pawn on E2, watching every square.

From G1 to E2, our hero's knight swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the king to E8; then our hero's pawn takes G6, leaving G5 behind. Giant Rat answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Giant Rat brings the pawn to C4. Promotion: on G8, our hero turns a pawn into a queen.

Giant Rat's pawn advances from C4 to C3. From E2 to C3, our hero's knight swallows Giant Rat's pawn.

Giant Rat sets the king on C6, watching every square. A clean strike: our hero's knight topples the pawn on E4.

From the dark, Giant Rat pushes the king to D7. From A2 to A5, our hero's queen swallows Giant Rat's pawn.

Giant Rat answers by moving the king from D7 to E7; then our hero slides the queen across the board, from G8 to G6. With dungeon cunning, Giant Rat brings the king to D7.

From A7, our hero's queen forces Giant Rat to defend.

Giant Rat's king advances from D7 to C8. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 1 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
18 / 3
First capture
move 4

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 54% of the games on this floor.

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