Battle chronicle

In the depths of Sewers, our hero faces Centipede.

our hero's bishop lands on G4 and defeats Centipede's pawn!

The duel ends in a draw: our hero and Centipede withdraw.

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The battle, move by move

Without hurry or fear, our hero places the bishop on C4. From the dark, Centipede pushes the pawn to F5.

By taking the pawn on F7, our hero drives Centipede into check.

Centipede answers by moving the king from E8 to E7. From F7 to G6, our hero's bishop swallows Centipede's pawn.

With dungeon cunning, Centipede brings the king to F8. A clean strike: our hero's bishop topples the pawn on F5.

Centipede's king advances from F8 to E8. From F5 to G4, our hero's bishop swallows Centipede's pawn.

Centipede sets the pawn on H5, watching every square. By taking the pawn on H5, our hero drives Centipede into check.

our hero activates Backstab and silently removes a threat from Centipede.

From the dark, Centipede pushes the king to D8. our hero's pawn takes G4, leaving G2 behind; then centipede answers by moving the king from D8 to C8.

our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Centipede brings the king to B8, and with a steady hand, our hero brings the rook to F1.

Centipede's king advances from B8 to B7, while our hero advances the rook from F1 to F3. Centipede sets the king on B8, watching every square.

Without hurry or fear, our hero places the rook on F4; then from the dark, Centipede pushes the pawn to B3. our hero's rook takes F3, leaving F4 behind, and right after that centipede answers by moving the king from B8 to A7.

From F3 to B3, our hero's rook swallows Centipede's pawn.

With dungeon cunning, Centipede brings the king to A8, while with a steady hand, our hero brings the pawn to G5. Centipede's king advances from A8 to A7, and our hero advances the pawn from D2 to D3.

Centipede sets the king on A6, watching every square. Without hurry or fear, our hero places the pawn on D4, and right after that from the dark, Centipede pushes the king to A5.

our hero gives check with the bishop on D2.

Centipede answers by moving the king from A5 to A4, while our hero slides the pawn across the board, from A2 to A3.

Draw. The dungeon keeps the names of our hero and Centipede.

Game details

Hero's colour
White
Time control
10+0
Actual duration
46 s
Moves
35
How it ended
stalemate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 1
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 18% of the games on this floor.

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