Battle chronicle

The duel begins: our hero against Centipede on floor 6.

our hero's knight lands on H3 and defeats Centipede's pawn!

Checkmate! our hero topples Centipede and claims victory.

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The battle, move by move

our hero slides the knight across the board, from G1 to H3; then with dungeon cunning, Centipede brings the pawn to B3. our hero claims the enemy pawn by landing on B3.

Centipede's pawn advances from F6 to F5. our hero captures the enemy pawn: the knight leaps from H3 to G5.

Centipede sets the pawn on F6, watching every square, while without hurry or fear, our hero places the knight on F7. From the dark, Centipede pushes the pawn to H5, and our hero's knight takes G5, leaving F7 behind.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede answers by moving the pawn from F5 to F4, and right after that our hero slides the bishop across the board, from F1 to E2. With dungeon cunning, Centipede brings the king to D7.

our hero captures the pawn on G4 and leaves Centipede in check.

Centipede's king advances from D7 to E7. our hero claims the enemy pawn by landing on H5.

Centipede sets the pawn on H3, watching every square. our hero captures the enemy pawn: the knight leaps from G5 to H3.

From the dark, Centipede pushes the pawn to F3. our hero claims the enemy pawn by landing on F3.

Centipede answers by moving the king from E7 to E6. our hero gives check with the knight on G5.

With dungeon cunning, Centipede brings the king to E7. From E2, our hero's queen forces Centipede to defend.

Centipede's king advances from E7 to D8; then our hero advances the queen from E2 to E4. Centipede sets the king on C7, watching every square.

Without hurry or fear, our hero places the queen on D5, and from the dark, Centipede pushes the pawn to F5. our hero captures the enemy pawn: the queen leaps from D5 to F5.

Centipede answers by moving the king from C7 to B6, and right after that our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Centipede brings the king to A6; then with a steady hand, our hero brings the bishop to D2.

Centipede's king advances from A6 to B6, and right after that our hero advances the bishop from H5 to G4. Centipede sets the king on A6, watching every square.

Without hurry or fear, our hero places the pawn on F4, while from the dark, Centipede pushes the king to B6. our hero's bishop takes F3, leaving G4 behind, and centipede answers by moving the king from B6 to A7.

our hero slides the bishop across the board, from D2 to C3. With dungeon cunning, Centipede brings the king to B6, and right after that with a steady hand, our hero brings the pawn to D5.

Centipede's king advances from B6 to C5. our hero gives check with the pawn on B4.

Centipede sets the king on C4, watching every square. Without hurry or fear, our hero places the bishop on D4. Centipede's king falls on B4 and tears the pawn from our hero.

our hero's rook takes C1, leaving A1 behind, while centipede answers by moving the king from B4 to A4. our hero slides the king across the board, from E1 to D2.

With dungeon cunning, Centipede brings the king to A5; then with a steady hand, our hero brings the king to C3. Centipede's king advances from A5 to A6, and right after that our hero advances the king from C3 to B4.

Centipede sets the king on B7, watching every square. Without hurry or fear, our hero places the queen on F6, while from the dark, Centipede pushes the king to B8.

our hero's queen takes F7, leaving F6 behind, and centipede answers by moving the king from B8 to A8. our hero slides the knight across the board, from G5 to E6.

With dungeon cunning, Centipede brings the king to B8, and right after that with a steady hand, our hero brings the knight to C5. Centipede's king advances from B8 to A8; then our hero advances the knight from C5 to D7.

Centipede sets the king on B7, watching every square. Check: our hero tightens the net by bringing the knight to C5.

From the dark, Centipede pushes the king to A8. our hero's king takes A5, leaving B4 behind, while centipede answers by moving the king from A8 to B8.

our hero slides the rook across the board, from C1 to C4. With dungeon cunning, Centipede brings the king to A8; then with a steady hand, our hero brings the rook to A4.

Centipede's king advances from A8 to B8, and right after that our hero advances the king from A5 to B6. Centipede sets the king on C8, watching every square.

Without hurry or fear, our hero places the rook on G1, while from the dark, Centipede pushes the king to D8. our hero's rook takes G7, leaving G1 behind, and centipede answers by moving the king from D8 to C8.

And it is checkmate: our hero ends the game on E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 18 s
Moves
81
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
7 / 1
First capture
move 1
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 83% of the games on this floor.

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