Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
With an adventurer's precision, our hero takes the rival rook on G1.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the pawn to F3. After toppling the knight on G1, Centipede threatens our hero's king.
our hero advances the king from E1 to D2; then centipede sets the bishop on E6, watching every square. Without hurry or fear, our hero places the bishop on B2.
From the dark, Centipede pushes the king to F7. our hero captures the enemy rook: the rook leaps from A1 to G1.
Centipede answers by moving the king from F7 to F6, while our hero slides the rook across the board, from G1 to A1. With dungeon cunning, Centipede brings the knight to F5.
our hero captures the enemy pawn: the rook leaps from A1 to A6.
From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede's knight advances from F5 to H4, and right after that our hero advances the rook from A6 to A5. Centipede sets the bishop on D5, watching every square.
our hero captures the enemy pawn: the rook leaps from A5 to C5.
After toppling the pawn on F3, Centipede threatens our hero's king.
our hero's king takes D3, leaving D2 behind, and centipede answers by moving the bishop from D5 to E6. our hero slides the king across the board, from D3 to E2.
Check from Centipede: the knight plants itself on G1.
With a steady hand, our hero brings the king to F2. Centipede gives check with the knight on H3.
our hero advances the king from F2 to G3, while centipede sets the bishop on F7, watching every square. our hero claims the enemy knight by landing on H3.
Check from Centipede: the bishop plants itself on E6.
our hero's king takes G3, leaving H3 behind, while centipede answers by moving the bishop from E6 to B3. our hero slides the rook across the board, from C5 to B5.
With dungeon cunning, Centipede brings the bishop to C4; then with a steady hand, our hero brings the rook to B4. Centipede's bishop advances from C4 to D3, and right after that our hero advances the rook from B4 to B3.
Centipede sets the bishop on C2, watching every square. Check: our hero tightens the net by bringing the rook to F3.
From the dark, Centipede pushes the king to E6. our hero's king takes G4, leaving G3 behind, and centipede answers by moving the king from E6 to D5.
our hero captures the enemy pawn: the king leaps from G4 to G5.
With dungeon cunning, Centipede brings the bishop to D1, and right after that with a steady hand, our hero brings the rook to F1. Centipede's pawn advances from D7 to D6.
our hero captures the enemy bishop: the rook leaps from F1 to D1.
Centipede sets the pawn on E4, watching every square. our hero claims the enemy pawn by landing on D4.
our hero activates Backstab and silently removes a threat from Centipede.
From the dark, Centipede pushes the king to E6. Check: our hero tightens the net by bringing the rook to E1.
Centipede answers by moving the king from E6 to D7. our hero slides the king across the board, from G5 to G6; then with dungeon cunning, Centipede brings the pawn to D5.
our hero captures the enemy pawn: the king leaps from G6 to G7.
Centipede's king advances from D7 to C6. Check: our hero tightens the net by bringing the rook to E6.
Centipede sets the king on C7, watching every square. our hero gives check with the bishop on B6.
From the dark, Centipede pushes the king to B8, and our hero's rook takes D6, leaving E6 behind. our hero activates Backstab and silently removes a threat from Centipede.
Centipede answers by moving the king from B8 to C8, and right after that our hero slides the king across the board, from G7 to F7. With dungeon cunning, Centipede brings the king to B7; then with a steady hand, our hero brings the king to E7.
Centipede's king advances from B7 to A6. From D4, our hero's bishop forces Centipede to defend.
Centipede sets the king on B7, watching every square. Without hurry or fear, our hero places the king on D7, while from the dark, Centipede pushes the king to A8.
our hero's king takes C6, leaving D7 behind. Centipede answers by moving the king from A8 to B8; then our hero slides the king across the board, from C6 to B6.
With dungeon cunning, Centipede brings the king to A8. our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 16 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 16 / 4
- First capture
- move 1
- Skills used
- 3
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 73% of the games on this floor.