Battle chronicle
In the depths of Sewers, our hero faces Centipede.
With an adventurer's precision, our hero takes the rival rook on A6.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
From A1 to A6, our hero's rook swallows Centipede's rook.
Centipede answers by moving the king from E8 to D8. A clean strike: our hero's rook topples the pawn on A7.
Centipede captures the pawn on D2 and puts our hero in check.
From E1 to D2, our hero's king swallows Centipede's bishop.
Centipede's knight advances from D4 to C6. our hero advances the rook from A7 to A6, while centipede sets the pawn on G6, watching every square.
Without hurry or fear, our hero places the knight on F3. From the dark, Centipede pushes the pawn to E6; then our hero's knight takes G5, leaving F3 behind.
Centipede answers by moving the king from D8 to E8, and right after that our hero slides the rook across the board, from A6 to A3. With dungeon cunning, Centipede brings the pawn to C4.
With a steady hand, our hero brings the rook to C3, while centipede's pawn advances from E5 to E4. From C3 to C4, our hero's rook swallows Centipede's pawn.
Centipede sets the king on F8, watching every square. our hero gives check with the knight on H7.
From the dark, Centipede pushes the king to E8. From F6, our hero's knight forces Centipede to defend.
Centipede answers by moving the king from E8 to E7; then our hero slides the knight across the board, from F6 to H7. With dungeon cunning, Centipede brings the king to D6.
With a steady hand, our hero brings the knight to F6, and centipede's knight advances from C6 to A7. our hero advances the rook from C4 to A4, while centipede sets the knight on C6, watching every square.
Without hurry or fear, our hero places the rook on A6. From the dark, Centipede pushes the king to C5.
By taking the pawn on D7, our hero drives Centipede into check.
Centipede answers by moving the king from C5 to D6, and right after that our hero slides the knight across the board, from D7 to F6. With dungeon cunning, Centipede brings the king to C7.
Check: our hero tightens the net by bringing the knight to E8.
Centipede's king advances from C7 to D7. our hero gives check with the knight on F6.
Centipede sets the king on C7, watching every square; then without hurry or fear, our hero places the king on E3. From the dark, Centipede pushes the king to D6, and right after that our hero's king takes F4, leaving E3 behind.
Centipede answers by moving the king from D6 to E7; then our hero slides the king across the board, from F4 to G5. With dungeon cunning, Centipede brings the knight to B4.
With a steady hand, our hero brings the rook to A4, and centipede's pawn advances from F5 to F4. A clean strike: our hero's rook topples the knight on B4.
Centipede sets the pawn on F3, watching every square. From B4 to E4, our hero's rook swallows Centipede's pawn.
From the dark, Centipede pushes the pawn to E5. By taking the pawn on E5, our hero drives Centipede into check.
Centipede answers by moving the king from E7 to F7, and right after that our hero slides the rook across the board, from E5 to E4. With dungeon cunning, Centipede brings the king to F8.
With a steady hand, our hero brings the rook to F4, while centipede's king advances from F8 to F7. From F4 to F3, our hero's rook swallows Centipede's pawn.
Centipede sets the king on F8, watching every square; then without hurry or fear, our hero places the rook on B3. From the dark, Centipede pushes the king to E7.
our hero gives check with the rook on B7.
Centipede answers by moving the king from E7 to E6. From B6, our hero's rook forces Centipede to defend.
With dungeon cunning, Centipede brings the king to E5. Check: our hero tightens the net by bringing the rook to B5.
Centipede's king advances from E5 to D4. A clean strike: our hero's king topples the pawn on G6.
Centipede sets the king on C3, watching every square, and right after that without hurry or fear, our hero places the king on F5. From the dark, Centipede pushes the king to D2; then our hero's king takes E4, leaving F5 behind.
Centipede answers by moving the king from D2 to E2, and right after that our hero slides the king across the board, from E4 to F4. With dungeon cunning, Centipede brings the king to D3.
With a steady hand, our hero brings the rook to B4, while centipede's king advances from D3 to C3. our hero advances the rook from B4 to A4, and centipede sets the king on C2, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Centipede pushes the king to D1, and right after that our hero's king takes E3, leaving E4 behind.
Centipede answers by moving the king from D1 to C1; then our hero slides the king across the board, from E3 to D3. With dungeon cunning, Centipede brings the king to D1.
And it is checkmate: our hero ends the game on A1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 23 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 18 / 1
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 87% of the games on this floor.