Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero's knight lands on H2 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from D2 to D3. Bat's rook falls on H2 and tears the pawn from our hero.

With a steady hand, our hero brings the knight to F3; then bat's pawn advances from D5 to D4. our hero claims the enemy rook by landing on H2.

Bat sets the king on D7, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to E4.

From the dark, Bat pushes the pawn to A5, while our hero's pawn takes C3, leaving C2 behind. Bat answers by moving the pawn from C5 to C4.

our hero captures the enemy pawn: the pawn leaps from C3 to D4.

With dungeon cunning, Bat brings the pawn to B5. our hero claims the enemy pawn by landing on E5.

Bat's pawn falls on E5 and tears the pawn from our hero.

our hero advances the bishop from C1 to F4; then bat sets the king on E6, watching every square. Without hurry or fear, our hero places the bishop on G5.

From the dark, Bat pushes the knight to D6, and our hero's pawn takes G3, leaving G2 behind. Bat answers by moving the pawn from C4 to C3.

our hero claims the enemy pawn by landing on C3.

Bat's knight falls on E4 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to F3. A cruel blow: Bat's knight captures our hero's pawn on G3.

our hero advances the pawn from F3 to F4, and right after that bat sets the knight on F5, watching every square. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

From the dark, Bat pushes the pawn to A3, while our hero's rook takes B1, leaving A1 behind. Bat answers by moving the knight from F5 to D4, and our hero slides the rook across the board, from B1 to B3.

A cruel blow: Bat's knight captures our hero's rook on B3.

our hero claims the enemy knight by landing on B3.

Bat's king advances from E6 to F5. our hero advances the pawn from E5 to E6; then bat sets the king on E5, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Bat pushes the pawn to A2. our hero's pawn crowns on E8 and becomes a queen.

Bat answers by moving the king from E5 to F5. our hero captures the pawn on B5 and leaves Bat in check.

With dungeon cunning, Bat brings the king to G6. Check: our hero tightens the net by bringing the queen to A6.

Bat's king advances from G6 to F7. our hero advances the queen from A6 to B5. On A1, Bat promotes and gains a reinforcing knight.

our hero captures the enemy pawn: the queen leaps from B5 to A5.

A cruel blow: Bat's knight captures our hero's pawn on B3.

our hero's queen takes B4, leaving A5 behind. Bat answers by moving the king from F7 to E8. our hero captures the enemy knight: the queen leaps from B4 to B3.

With dungeon cunning, Bat brings the king to F8. With a steady hand, our hero brings the pawn to C4, and right after that bat's king advances from F8 to G7.

our hero advances the pawn from E2 to E4; then bat sets the king on F8, watching every square. Without hurry or fear, our hero places the queen on B6.

From the dark, Bat pushes the king to E8, and our hero's pawn takes C5, leaving C4 behind. Bat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Bat brings the king to G8. With a steady hand, our hero brings the pawn to C6; then bat's king advances from G8 to F7.

our hero advances the pawn from C6 to C7, and right after that bat sets the king on G7, watching every square. our hero's pawn crowns on C8 and becomes a queen.

From the dark, Bat pushes the king to H7. our hero gives check with the queen on C7.

Bat answers by moving the king from H7 to H8, and our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Bat brings the king to G8.

With a steady hand, our hero brings the pawn to E7, and right after that bat's king advances from G8 to H7. And it is checkmate: our hero ends the game on E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 33 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
10 / 6
Material captured (hero / opponent)
18 / 10
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 70% of the games on this floor.

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