Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

With an adventurer's precision, our hero takes the rival rook on H6.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero's knight takes E2, leaving G1 behind. Bat answers by moving the king from E8 to D7. our hero captures the enemy rook: the bishop leaps from C1 to H6.

With dungeon cunning, Bat brings the knight to A5. With a steady hand, our hero brings the bishop to D2, and right after that bat's pawn advances from A4 to A3.

our hero advances the knight from E2 to C3; then bat sets the knight on C6, watching every square. Without hurry or fear, our hero places the bishop on C1.

From the dark, Bat pushes the king to E6. our hero captures the enemy pawn: the bishop leaps from C1 to A3.

Bat answers by moving the pawn from A7 to A6, while our hero slides the king across the board, from E1 to E2. With dungeon cunning, Bat brings the pawn to B5.

With a steady hand, our hero brings the knight to D1; then bat's pawn advances from D5 to D4. our hero advances the pawn from H2 to H4, and right after that bat sets the king on F6, watching every square.

Without hurry or fear, our hero places the bishop on C1. From the dark, Bat pushes the king to E6, while our hero's pawn takes H5, leaving H4 behind.

Bat answers by moving the knight from C6 to E7, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Bat brings the pawn to E3.

With a steady hand, our hero brings the knight to B2, and right after that bat's knight advances from E7 to D5. our hero advances the knight from B2 to D3; then bat sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Bat pushes the knight to F4. our hero captures the knight on F4 and leaves Bat in check.

A cruel blow: Bat's pawn captures our hero's knight on F4.

our hero slides the king across the board, from F1 to G2, and right after that with dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the king to F1; then bat's pawn advances from A5 to A4.

our hero advances the pawn from H5 to H6, and right after that bat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the pawn on H7.

Bat gives check with the pawn on E2.

our hero claims the enemy pawn by landing on E2.

Bat's pawn reaches D3 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E2 to D3.

Check from Bat: the pawn plants itself on C4.

With a steady hand, our hero brings the king to E2, and right after that bat's king advances from D7 to C6. our hero's pawn crowns on H8 and becomes a queen.

Bat sets the king on D7, watching every square. our hero claims the enemy pawn by landing on F4.

From the dark, Bat pushes the pawn to B4, and our hero's queen takes G8, leaving H8 behind. Bat answers by moving the pawn from D5 to D4.

our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Bat brings the pawn to B3. our hero captures the pawn on D4 and leaves Bat in check.

Bat's king advances from D7 to C8. our hero claims the enemy pawn by landing on A4.

Bat sets the pawn on B2, watching every square. Check: our hero tightens the net by bringing the queen to C2.

From the dark, Bat pushes the king to D7. our hero claims the enemy pawn by landing on B2.

Bat answers by moving the king from D7 to D8. From G5, our hero's bishop forces Bat to defend.

With dungeon cunning, Bat brings the king to C7. Check: our hero tightens the net by bringing the queen to E5.

Bat's king advances from C7 to B6. our hero advances the pawn from F3 to F4; then bat sets the king on A7, watching every square.

Without hurry or fear, our hero places the pawn on F5. From the dark, Bat pushes the king to B6, and our hero's pawn takes F6, leaving F5 behind.

Bat answers by moving the king from B6 to A6, while our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Bat brings the king to B6.

our hero's pawn crowns on F8 and becomes a queen.

Bat's king advances from B6 to B7. our hero advances the queen from F8 to D8, and right after that bat sets the king on A7, watching every square.

our hero gives check with the queen on C7.

From the dark, Bat pushes the king to A6. From D6, our hero's queen forces Bat to defend.

Bat answers by moving the king from A6 to B5. Check: our hero tightens the net by bringing the queen to C5.

With dungeon cunning, Bat brings the king to A4. our hero gives check with the queen on D4.

Bat's king advances from A4 to B3. From C3, our hero's queen forces Bat to defend.

Bat sets the king on A2, watching every square. Check: our hero tightens the net by bringing the queen to D2.

From the dark, Bat pushes the king to B1. And it is checkmate: our hero ends the game on C1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 5 s
Moves
91
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 3
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 86% of the games on this floor.

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