Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero's bishop lands on H4 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

With a steady hand, our hero brings the pawn to E3; then bat's king advances from E8 to D8. our hero claims the enemy pawn by landing on A4.

Bat sets the pawn on A5, watching every square, and without hurry or fear, our hero places the bishop on B2. From the dark, Bat pushes the king to E8, while our hero's bishop takes C3, leaving B2 behind.

Bat answers by moving the rook from H6 to H4, and our hero slides the bishop across the board, from C3 to D2. With dungeon cunning, Bat brings the pawn to D4.

With a steady hand, our hero brings the king to D1, and right after that bat's king advances from E8 to D7. our hero advances the bishop from D2 to E1; then bat sets the knight on D8, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Bat pushes the rook to H6. our hero captures the enemy pawn: the pawn leaps from F3 to E4.

Bat answers by moving the rook from H6 to H5, while our hero slides the bishop across the board, from E1 to G3. With dungeon cunning, Bat brings the knight to E6.

our hero captures the enemy pawn: the pawn leaps from E3 to D4.

A cruel blow: Bat's knight captures our hero's pawn on D4.

our hero advances the king from D1 to D2, and right after that bat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on C3.

From the dark, Bat pushes the pawn to B5. our hero claims the enemy pawn by landing on A5.

Check from Bat: the knight plants itself on F3.

our hero slides the king across the board, from D2 to D3. Bat gives check with the knight on E1.

With a steady hand, our hero brings the king to E3. Bat's knight reaches C2 and threatens our hero's king.

our hero advances the king from E3 to E2; then bat sets the rook on H3, watching every square. Without hurry or fear, our hero places the pawn on C4.

Bat gives check with the knight on D4.

our hero's king takes D3, leaving E2 behind. Bat answers by moving the rook from H3 to H4. our hero claims the enemy rook by landing on H4.

After toppling the pawn on C4, Bat threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D3 to C4.

Bat's king advances from E6 to D7. our hero advances the rook from A5 to A3. Bat's pawn reaches D5 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from C4 to D5.

From the dark, Bat pushes the knight to F3. our hero claims the enemy knight by landing on F3.

Bat answers by moving the king from D7 to C8. our hero captures the enemy pawn: the king leaps from D5 to C5.

With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the king to D5, and right after that bat's king advances from D7 to C7.

our hero captures the enemy pawn: the king leaps from D5 to E5.

Bat sets the king on C6, watching every square, while without hurry or fear, our hero places the king on E6. From the dark, Bat pushes the king to B5, and our hero's pawn takes E5, leaving E4 behind.

Bat answers by moving the king from B5 to A5, while our hero slides the king across the board, from E6 to F6. With dungeon cunning, Bat brings the king to A6.

With a steady hand, our hero brings the pawn to E6; then bat's king advances from A6 to B6. our hero advances the pawn from E6 to E7, and right after that bat sets the king on B7, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Bat pushes the king to A6. Check: our hero tightens the net by bringing the queen to A8.

Bat answers by moving the king from A6 to B6, and our hero slides the king across the board, from F6 to E6. With dungeon cunning, Bat brings the king to B5.

From F5, our hero's rook forces Bat to defend.

Bat's king advances from B5 to B4. Check: our hero tightens the net by bringing the queen to B8.

Bat sets the king on A4, watching every square, while without hurry or fear, our hero places the rook on B5. From the dark, Bat pushes the king to A3.

Mate. our hero's queen on A8 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 19 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 2
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 72% of the games on this floor.

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