Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero's knight lands on H7 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero advances the knight from G1 to H3, and right after that bat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the knight on G5.
From the dark, Bat pushes the rook to H7. our hero claims the enemy rook by landing on H7.
Bat answers by moving the knight from B7 to C5. Check: our hero tightens the net by bringing the knight to F6.
With dungeon cunning, Bat brings the king to E7. our hero captures the pawn on D5 and leaves Bat in check.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat's king advances from E7 to D6; then our hero advances the knight from D5 to B4. Bat sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the knight on C2, and from the dark, Bat pushes the king to D7. our hero's knight takes A3, leaving C2 behind, while bat answers by moving the pawn from C4 to C3.
our hero slides the king across the board, from E1 to D1. With dungeon cunning, Bat brings the pawn to E3.
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Bat's king advances from D7 to E7, and right after that our hero advances the king from D1 to C2. Bat sets the knight on B7, watching every square.
our hero captures the enemy pawn: the king leaps from C2 to C3.
From the dark, Bat pushes the knight to C5. our hero's king takes C4, leaving C3 behind. From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat answers by moving the king from E7 to D8. our hero slides the king across the board, from C4 to D5, and right after that with dungeon cunning, Bat brings the king to C7.
our hero claims the enemy pawn by landing on E5.
Bat's pawn advances from B6 to B5. our hero captures the pawn on B5 and leaves Bat in check.
Bat sets the king on B8, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the king to B7, while our hero's pawn takes H5, leaving H4 behind.
Bat answers by moving the king from B7 to A6. our hero slides the pawn across the board, from H5 to H6.
Bat's king falls on B5 and tears the knight from our hero.
With a steady hand, our hero brings the pawn to H7, and right after that bat's king advances from B5 to C4. our hero's pawn crowns on H8 and becomes a queen.
Bat sets the king on C3, watching every square. Check: our hero tightens the net by bringing the king to E4.
From the dark, Bat pushes the king to B4, and our hero's king takes D5, leaving E4 behind. Bat answers by moving the pawn from A4 to A3.
From D4, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to B3. With a steady hand, our hero brings the king to C5; then bat's king advances from B3 to A2.
our hero advances the queen from D4 to C3. Bat sets the king on B1, watching every square, and without hurry or fear, our hero places the king on C4.
From the dark, Bat pushes the pawn to A4, while our hero's king takes D3, leaving C4 behind. Bat answers by moving the pawn from A3 to A2.
our hero gives check with the queen on C2.
With dungeon cunning, Bat brings the king to A1. Mate. our hero's queen on C1 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 3 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 2
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 45% of the games on this floor.