Battle chronicle
The duel begins: our hero against Centipede on floor 6.
A cruel blow: Centipede's rook captures our hero's rook on A7.
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the rook on C1. From the dark, Centipede pushes the knight to D5. our hero claims the enemy pawn by landing on C5.
Centipede answers by moving the king from E8 to E7. our hero captures the enemy knight: the rook leaps from C5 to D5.
With dungeon cunning, Centipede brings the bishop to B1. our hero captures the pawn on E5 and leaves Centipede in check.
Centipede's king advances from E7 to F6. our hero advances the rook from E5 to A5.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Check from Centipede: the rook plants itself on E4.
Without hurry or fear, our hero places the king on D1, and from the dark, Centipede pushes the rook to E6. our hero's king takes C1, leaving D1 behind, while centipede answers by moving the bishop from B1 to D3.
our hero claims the enemy pawn by landing on A7.
With dungeon cunning, Centipede brings the bishop to E4; then with a steady hand, our hero brings the rook to A4. Centipede's bishop advances from E4 to C6.
our hero claims the enemy pawn by landing on D4.
Centipede sets the bishop on A4, watching every square. our hero captures the enemy bishop: the rook leaps from D4 to A4.
From the dark, Centipede pushes the rook to E7. our hero's king takes C2, leaving C1 behind, and centipede answers by moving the rook from E7 to E1.
our hero slides the pawn across the board, from D2 to D4. Centipede's rook reaches E2 and threatens our hero's king.
With a steady hand, our hero brings the king to C3. Centipede's rook advances from E2 to E6; then our hero advances the king from C3 to C4.
Centipede sets the rook on E2, watching every square. Without hurry or fear, our hero places the pawn on D5. Centipede's rook falls on H2 and tears the pawn from our hero.
our hero's king takes C5, leaving C4 behind. Check from Centipede: the rook plants itself on C2.
our hero slides the king across the board, from C5 to D6. With dungeon cunning, Centipede brings the rook to F2; then with a steady hand, our hero brings the rook to A6.
Centipede's rook advances from F2 to F3. our hero captures the pawn on D7 and leaves Centipede in check.
Centipede sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on D6, while from the dark, Centipede pushes the pawn to G6.
our hero's rook takes A7, leaving A6 behind, and centipede answers by moving the pawn from G5 to G4. our hero gives check with the king on C6.
With dungeon cunning, Centipede brings the king to F6, and right after that with a steady hand, our hero brings the pawn to D7. Centipede's king advances from F6 to E7; then our hero advances the king from C6 to C7.
Centipede's rook reaches C3 and threatens our hero's king.
Without hurry or fear, our hero places the king on B6, and from the dark, Centipede pushes the rook to A3. our hero's king takes B7, leaving B6 behind.
After toppling the rook on A7, Centipede threatens our hero's king.
our hero claims the enemy rook by landing on A7.
With dungeon cunning, Centipede brings the king to F6. our hero's pawn crowns on D8 and becomes a queen.
Centipede's king advances from F6 to E6. From G8, our hero's queen forces Centipede to defend.
Centipede sets the king on E5, watching every square. our hero captures the enemy pawn: the queen leaps from G8 to G6.
From the dark, Centipede pushes the king to D5. our hero claims the enemy pawn by landing on G4.
Centipede answers by moving the king from D5 to D6; then our hero slides the king across the board, from A7 to B6. With dungeon cunning, Centipede brings the king to D5.
Check: our hero tightens the net by bringing the queen to G5.
Centipede's king advances from D5 to C4; then our hero advances the pawn from A2 to A4. Centipede sets the king on B4, watching every square.
Without hurry or fear, our hero places the pawn on A5, and from the dark, Centipede pushes the king to C3. our hero's pawn takes A6, leaving A5 behind, while centipede answers by moving the king from C3 to D3.
our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Centipede brings the king to C3.
our hero's pawn crowns on A8 and becomes a queen.
Centipede's king advances from C3 to C2, and right after that our hero advances the queen from G5 to D5. Centipede sets the king on C3, watching every square.
Without hurry or fear, our hero places the king on C7, while from the dark, Centipede pushes the king to C2. From C6, our hero's queen forces Centipede to defend.
Centipede answers by moving the king from C2 to B2. Check: our hero tightens the net by bringing the queen to B5.
With dungeon cunning, Centipede brings the king to A2. And it is checkmate: our hero ends the game on A6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 22 s
- Moves
- 87
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 18 / 6
- First capture
- move 1
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 89% of the games on this floor.