Battle chronicle
In the depths of Sewers, our hero faces Centipede.
our hero's rook lands on E4 and defeats Centipede's rook!
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
From A1 to A6, our hero's rook swallows Centipede's pawn.
Centipede's rook reaches E4 and threatens our hero's king.
our hero advances the king from E1 to D2, while centipede sets the pawn on G4, watching every square. From A6 to A7, our hero's rook swallows Centipede's pawn.
From the dark, Centipede pushes the pawn to C4; then our hero's rook takes A3, leaving A7 behind. Centipede answers by moving the bishop from F5 to H7, and right after that our hero slides the rook across the board, from A3 to G3.
With dungeon cunning, Centipede brings the knight to D5. A clean strike: our hero's rook topples the pawn on G4.
Centipede's king advances from E8 to D8. From G4 to E4, our hero's rook swallows Centipede's rook.
Centipede's pawn reaches C3 and threatens our hero's king.
Without hurry or fear, our hero places the king on D3. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Check from Centipede: the knight plants itself on B4.
our hero's king takes D2, leaving D3 behind; then centipede answers by moving the bishop from H7 to G8. A clean strike: our hero's rook topples the pawn on D4.
With dungeon cunning, Centipede brings the bishop to F7. From D4 to B4, our hero's rook swallows Centipede's knight.
Centipede's king advances from D8 to E8, while our hero advances the rook from B4 to G4. Centipede sets the bishop on H5, watching every square.
From G4 to G7, our hero's rook swallows Centipede's pawn.
From the dark, Centipede pushes the pawn to D6. our hero's rook takes G5, leaving G7 behind, and right after that centipede answers by moving the king from E8 to D7.
From G5 to H5, our hero's rook swallows Centipede's bishop.
With dungeon cunning, Centipede brings the king to C8, while with a steady hand, our hero brings the rook to H6. Centipede's king advances from C8 to B7.
From H6 to D6, our hero's rook swallows Centipede's pawn.
Centipede sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on G4, and right after that from the dark, Centipede pushes the king to A8.
our hero's pawn takes H3, leaving H2 behind; then centipede answers by moving the king from A8 to A7. our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Centipede brings the king to B8, and with a steady hand, our hero brings the pawn to H4. Centipede's king advances from B8 to B7, while our hero advances the pawn from G5 to G6.
Centipede sets the king on C7, watching every square. Without hurry or fear, our hero places the rook on E6; then from the dark, Centipede pushes the king to D7.
A clean strike: our hero's rook topples the pawn on E5.
Centipede answers by moving the king from D7 to C8, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Centipede brings the king to B8, while with a steady hand, our hero brings the pawn to G7.
Centipede's king advances from B8 to A7, and our hero advances the pawn from H5 to H6. Centipede sets the king on A8, watching every square.
Without hurry or fear, our hero places the rook on E6, and right after that from the dark, Centipede pushes the king to A7. Promotion: on G8, our hero turns a pawn into a queen.
Centipede answers by moving the king from A7 to B7, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Centipede brings the king to C7.
Check: our hero tightens the net by bringing the queen to G7.
Centipede's king advances from C7 to C8. And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 18 / 0
- First capture
- move 0
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 61% of the games on this floor.