Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on C5.

Draw. The dungeon keeps the names of our hero and Spider.

Loading…

The battle, move by move

our hero slides the king across the board, from E1 to E2. Check from Spider: the knight plants itself on G3.

our hero captures the enemy pawn: the king leaps from E2 to E3.

Spider gives check with the knight on F1.

our hero advances the king from E3 to D3. Spider's pawn reaches E4 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D3 to C3.

From the dark, Spider pushes the pawn to C6, while our hero's king takes D4, leaving C3 behind. Spider gives check with the pawn on C5.

our hero captures the enemy pawn: the king leaps from D4 to E4.

With dungeon cunning, Spider brings the pawn to C4. With a steady hand, our hero brings the knight to E2, and right after that spider's king advances from E8 to D7.

our hero advances the king from E4 to D4; then spider sets the pawn on A3, watching every square. our hero claims the enemy pawn by landing on C4.

From the dark, Spider pushes the king to E8, and our hero's king takes B3, leaving C4 behind. Spider answers by moving the pawn from A3 to A2.

our hero claims the enemy pawn by landing on A2.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the knight to D4; then spider's knight advances from F1 to D2.

our hero advances the king from A2 to A3. Check from Spider: the knight plants itself on C4.

Without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the knight to D6, while our hero's king takes A5, leaving B4 behind.

Spider answers by moving the knight from D6 to F7. our hero captures the enemy pawn: the king leaps from A5 to A6.

With dungeon cunning, Spider brings the knight to E5. With a steady hand, our hero brings the king to B5, and right after that spider's knight advances from E5 to G4.

our hero advances the king from B5 to C5; then spider sets the knight on F2, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Spider pushes the knight to D3, and our hero's knight takes F5, leaving D4 behind. Spider answers by moving the knight from D3 to C5.

our hero claims the enemy knight by landing on C5.

With dungeon cunning, Spider brings the pawn to E5. With a steady hand, our hero brings the king to D5; then spider's king advances from D7 to D8.

our hero advances the king from D5 to E6, and right after that spider sets the king on C7, watching every square. our hero captures the enemy pawn: the king leaps from E6 to F6.

From the dark, Spider pushes the pawn to E4, while our hero's king takes E5, leaving F6 behind. Spider answers by moving the king from C7 to C6.

our hero captures the enemy pawn: the king leaps from E5 to E4.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 0 s
Moves
51
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 37% of the games on this floor.

More from floor 3