Battle chronicle

In the depths of Sewers, our hero faces Spider.

With an adventurer's precision, our hero takes the rival knight on E3.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero's king takes E2, leaving E1 behind. Spider answers by moving the pawn from A4 to A3.

A clean strike: our hero's king topples the pawn on E3.

With dungeon cunning, Spider brings the pawn to A2. With a steady hand, our hero brings the knight to E2. Spider's pawn crowns on A1 and a hostile knight is born.

A clean strike: our hero's knight topples the pawn on C3.

Spider sets the knight on G3, watching every square, and right after that without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the knight to H1; then our hero's king takes G2, leaving F3 behind.

Spider answers by moving the pawn from E7 to E6. From G2 to H1, our hero's king swallows Spider's knight.

With dungeon cunning, Spider brings the knight to B3. With a steady hand, our hero brings the king to G2, while spider's knight advances from B3 to D4.

our hero advances the king from G2 to G3. Spider's knight reaches F5 and threatens our hero's king.

Without hurry or fear, our hero places the king on G4. From the dark, Spider pushes the pawn to C5, and right after that our hero's king takes H5, leaving G4 behind.

Spider answers by moving the knight from F5 to E3; then our hero slides the king across the board, from H5 to G6. With dungeon cunning, Spider brings the king to D7.

From G6 to F6, our hero's king swallows Spider's pawn.

Spider's king advances from D7 to D6. From E4, our hero's knight forces Spider to defend.

Spider sets the king on D7, watching every square. By taking the pawn on C5, our hero drives Spider into check.

From the dark, Spider pushes the king to D6. A clean strike: our hero's knight topples the pawn on A6.

Check from Spider: the knight plants itself on G4.

our hero slides the king across the board, from F6 to G5, and with dungeon cunning, Spider brings the knight to E3. With a steady hand, our hero brings the knight to B4, while spider's king advances from D6 to C5.

our hero gives check with the knight on D3.

Spider sets the king on D6, watching every square; then without hurry or fear, our hero places the king on F6. From the dark, Spider pushes the king to C6.

From F6 to E6, our hero's king swallows Spider's pawn.

Spider answers by moving the king from C6 to B5. A clean strike: our hero's king topples the pawn on E5.

With dungeon cunning, Spider brings the king to A4. With a steady hand, our hero brings the king to E4, and spider's king advances from A4 to B3.

A clean strike: our hero's king topples the knight on E3.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 10 s
Moves
47
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 31% of the games on this floor.

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