Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero answers with fury: the king leaps from F2 to G1 and captures the enemy rook.
Neither our hero nor Centipede claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the knight to F3; then centipede's pawn advances from E5 to E4. our hero advances the knight from F3 to D2, and right after that centipede sets the knight on G6, watching every square.
our hero captures the enemy pawn: the rook leaps from A1 to A6.
From the dark, Centipede pushes the knight to E7. our hero claims the enemy pawn by landing on A7.
Centipede gives check with the rook on G1.
our hero slides the king across the board, from E1 to F2; then with dungeon cunning, Centipede brings the knight to G8. our hero claims the enemy rook by landing on G1.
Centipede's pawn advances from E4 to E3. our hero advances the knight from D2 to F3; then centipede sets the bishop on E4, watching every square.
our hero claims the enemy pawn by landing on G5.
From the dark, Centipede pushes the bishop to F5, and our hero's knight takes F3, leaving G5 behind. Centipede answers by moving the knight from G8 to F6, while our hero slides the rook across the board, from A7 to A5.
With dungeon cunning, Centipede brings the pawn to D6. With a steady hand, our hero brings the rook to A7; then centipede's knight advances from F6 to E4.
our hero claims the enemy pawn by landing on G7.
Centipede sets the knight on G5, watching every square. our hero captures the enemy knight: the rook leaps from G7 to G5.
From the dark, Centipede pushes the bishop to C8, while our hero's rook takes G6, leaving G5 behind. Centipede answers by moving the bishop from C8 to F5.
our hero captures the enemy pawn: the rook leaps from G6 to D6.
With dungeon cunning, Centipede brings the bishop to H3. With a steady hand, our hero brings the rook to C6, and right after that centipede's king advances from E8 to D8.
our hero captures the enemy pawn: the rook leaps from C6 to C5.
Centipede sets the bishop on G4, watching every square. our hero claims the enemy pawn by landing on D4.
From the dark, Centipede pushes the bishop to C8. our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Centipede answers by moving the bishop from C8 to D7, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Centipede brings the bishop to F5.
our hero captures the enemy bishop: the knight leaps from D4 to F5.
Centipede's king advances from D8 to D7. our hero advances the pawn from H4 to H5, and right after that centipede sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Centipede pushes the king to D7, while our hero's pawn takes H7, leaving H6 behind.
Centipede answers by moving the king from D7 to E8. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Centipede brings the king to F7. With a steady hand, our hero brings the queen to H6, and right after that centipede's king advances from F7 to G8.
our hero advances the rook from C5 to C7.
The duel ends in a draw: our hero and Centipede withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 54 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 0
- Material captured (hero / opponent)
- 19 / 0
- First capture
- move 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 44% of the games on this floor.