Battle chronicle

our hero draws pieces against Centipede. The dungeon watches in silence.

A cruel blow: Centipede's king captures our hero's rook on A7.

Checkmate! our hero topples Centipede and claims victory.

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The battle, move by move

our hero's pawn takes E3, leaving E2 behind. Centipede answers by moving the king from E8 to F7. From E3 to D4, our hero's pawn swallows Centipede's pawn.

With dungeon cunning, Centipede brings the knight to D5. A clean strike: our hero's pawn topples the pawn on E5.

our hero activates Backstab and silently removes a threat from Centipede.

Centipede's pawn advances from D7 to D6. From E5 to D6, our hero's pawn swallows Centipede's pawn.

Centipede sets the knight on B4, watching every square. Without hurry or fear, our hero places the bishop on D2. Centipede advances to G2 and claims our pawn.

From F1 to G2, our hero's bishop swallows Centipede's rook.

Centipede gives check with the knight on D3.

our hero slides the king across the board, from E1 to E2. With dungeon cunning, Centipede brings the pawn to G6. From E2 to D3, our hero's king swallows Centipede's knight.

Centipede's pawn advances from G5 to G4. A clean strike: our hero's queen topples the pawn on G4.

Centipede sets the king on G7, watching every square. Without hurry or fear, our hero places the king on C4; then from the dark, Centipede pushes the king to F8.

A clean strike: our hero's king topples the pawn on C5.

Centipede answers by moving the king from F8 to F7, and our hero slides the bishop across the board, from G2 to E4. With dungeon cunning, Centipede brings the king to G7.

By taking the pawn on G6, our hero drives Centipede into check.

Centipede's king advances from G7 to F8, and our hero advances the pawn from D6 to D7. Centipede sets the king on E7, watching every square.

Without hurry or fear, our hero places the bishop on F5, and right after that from the dark, Centipede pushes the king to D8. From A1 to A6, our hero's rook swallows Centipede's pawn.

Centipede answers by moving the king from D8 to C7. By taking the pawn on A7, our hero drives Centipede into check.

With dungeon cunning, Centipede brings the king to B8. Promotion: on D8, our hero turns a pawn into a queen.

Centipede moves the king from B8 to A7 and topples our hero's rook.

our hero delivers the final mate from B6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 8 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 6
First capture
move 1
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 20% of the games on this floor.

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