Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on G2.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's rook topples the pawn on A6.
Centipede advances to G2 and claims our pawn.
With a steady hand, our hero brings the king to F1. Centipede moves the rook from G2 to H2 and topples our hero's pawn.
A clean strike: our hero's rook topples the pawn on A7.
Centipede sets the knight on C6, watching every square. our hero gives check with the rook on A8.
From the dark, Centipede pushes the king to F7. A clean strike: our hero's bishop topples the pawn on G5.
Centipede answers by moving the king from F7 to E6, and right after that our hero slides the rook across the board, from A8 to C8. With dungeon cunning, Centipede brings the pawn to D3.
By taking the knight on C6, our hero drives Centipede into check.
Centipede advances to C6 and claims our rook.
our hero advances the king from F1 to E1, and centipede sets the rook on G2, watching every square. Without hurry or fear, our hero places the knight on F3.
From the dark, Centipede pushes the pawn to G6, and right after that our hero's knight takes H4, leaving F3 behind. Centipede answers by moving the king from E6 to F7.
A clean strike: our hero's knight topples the rook on G2.
With dungeon cunning, Centipede brings the bishop to G4. From E2 to D3, our hero's pawn swallows Centipede's pawn.
Centipede's bishop advances from G4 to F3. our hero advances the knight from G2 to E3, while centipede sets the king on E8, watching every square.
Without hurry or fear, our hero places the knight on C4. From the dark, Centipede pushes the bishop to D5.
A clean strike: our hero's knight topples the pawn on E5.
Centipede answers by moving the bishop from D5 to B3. From E5 to G6, our hero's knight swallows Centipede's pawn.
With dungeon cunning, Centipede brings the bishop to A4. With a steady hand, our hero brings the knight to E5, while centipede's bishop advances from A4 to B5.
our hero advances the bishop from G5 to E3. Centipede moves the bishop from B5 to D3 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on C5.
From the dark, Centipede pushes the bishop to A6. From E5 to C6, our hero's knight swallows Centipede's pawn.
Centipede answers by moving the bishop from A6 to B7; then our hero slides the knight across the board, from C6 to E5. With dungeon cunning, Centipede brings the bishop to A8.
With a steady hand, our hero brings the pawn to F4, and centipede's bishop advances from A8 to E4. our hero advances the king from E1 to D2, while centipede sets the bishop on H7, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Centipede pushes the bishop to D3.
A clean strike: our hero's king topples the bishop on D3.
Centipede answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from D3 to D4. With dungeon cunning, Centipede brings the king to C8.
With a steady hand, our hero brings the king to D5, while centipede's king advances from C8 to B7. our hero advances the king from D5 to D6, and centipede sets the king on B8, watching every square.
Without hurry or fear, our hero places the king on D7. From the dark, Centipede pushes the king to B7, and right after that our hero's pawn takes F5, leaving F4 behind.
Centipede answers by moving the king from B7 to B8; then our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Centipede brings the king to A8.
With a steady hand, our hero brings the pawn to F7, and centipede's king advances from A8 to B7. Promotion: on F8, our hero turns a pawn into a queen.
Centipede sets the king on A6, watching every square, and right after that without hurry or fear, our hero places the bishop on A3. From the dark, Centipede pushes the king to B5.
From B4, our hero's queen forces Centipede to defend.
Centipede answers by moving the king from B5 to A6, and right after that our hero slides the king across the board, from D7 to C7. With dungeon cunning, Centipede brings the king to A7.
And it is checkmate: our hero ends the game on B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 46 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 4
- Material captured (hero / opponent)
- 19 / 8
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 76% of the games on this floor.