Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero's pawn lands on F4 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from C2 to C3, and right after that with dungeon cunning, Bat brings the pawn to E4. With a steady hand, our hero brings the pawn to B4; then bat's knight advances from A4 to B2.

our hero claims the enemy knight by landing on B2.

Bat sets the rook on C6, watching every square, and without hurry or fear, our hero places the knight on H3. From the dark, Bat pushes the rook to C7, while our hero's knight takes F4, leaving H3 behind.

Bat answers by moving the pawn from B6 to B5. our hero captures the enemy pawn: the knight leaps from F4 to D5.

With dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the knight to F6, and right after that bat's rook advances from C7 to G7.

our hero advances the pawn from G2 to G3; then bat sets the rook on G6, watching every square. our hero claims the enemy pawn by landing on E4.

From the dark, Bat pushes the king to E7, and our hero's pawn takes F4, leaving F2 behind. Bat answers by moving the rook from G6 to F6, while our hero slides the pawn across the board, from D2 to D4.

With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the knight to F2; then bat's rook advances from F6 to F8.

our hero advances the pawn from E2 to E4, and right after that bat sets the pawn on D5, watching every square. our hero captures the enemy pawn: the pawn leaps from E4 to D5.

Check from Bat: the rook plants itself on E8.

our hero's king takes F1, leaving E1 behind. Bat answers by moving the king from D7 to D6. Check: our hero tightens the net by bringing the knight to E4.

With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the knight to C5, and right after that bat's pawn advances from B7 to B6.

our hero advances the knight from C5 to E6; then bat sets the rook on F8, watching every square. Without hurry or fear, our hero places the knight on C7.

After toppling the pawn on F4, Bat threatens our hero's king.

our hero captures the enemy rook: the pawn leaps from G3 to F4.

Bat answers by moving the king from E7 to F7, while our hero slides the rook across the board, from A1 to E1. With dungeon cunning, Bat brings the pawn to H5.

With a steady hand, our hero brings the rook to E5; then bat's king advances from F7 to F6. our hero advances the king from F1 to G2, and right after that bat sets the pawn on H4, watching every square.

Without hurry or fear, our hero places the king on H3. From the dark, Bat pushes the king to F7. our hero claims the enemy pawn by landing on H4.

Bat answers by moving the king from F7 to G8, and our hero slides the king across the board, from H4 to G5. With dungeon cunning, Bat brings the king to F7.

With a steady hand, our hero brings the rook to E6, and right after that bat's king advances from F7 to G8. our hero advances the king from G5 to G6; then bat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on F5. From the dark, Bat pushes the king to G8. Mate. our hero's rook on E8 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 27 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
12 / 1
First capture
move 2

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 45% of the games on this floor.

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