Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero answers with fury: the pawn leaps from G2 to H3 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
our hero's pawn takes D3, leaving D2 behind. Bat gives check with the rook on H1.
our hero slides the king across the board, from E1 to D2, and right after that with dungeon cunning, Bat brings the knight to A5. our hero captures the enemy pawn: the pawn leaps from D3 to E4.
Bat's rook advances from H1 to H3. our hero claims the enemy pawn by landing on D5.
Bat sets the pawn on A6, watching every square. our hero captures the enemy rook: the pawn leaps from G2 to H3.
From the dark, Bat pushes the pawn to B5, while our hero's king takes D3, leaving D2 behind. Bat answers by moving the pawn from B5 to B4, and our hero slides the bishop across the board, from C1 to D2.
With dungeon cunning, Bat brings the pawn to A3. With a steady hand, our hero brings the king to E4, and right after that bat's knight advances from A5 to B3.
our hero captures the enemy knight: the pawn leaps from C2 to B3.
Bat sets the pawn on A5, watching every square, while without hurry or fear, our hero places the bishop on G5. From the dark, Bat pushes the pawn to A4, and our hero's king takes F5, leaving E4 behind.
Bat answers by moving the pawn from E5 to E4. our hero claims the enemy pawn by landing on E4.
Bat's pawn falls on B3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from A2 to B3.
our hero activates Backstab and silently removes a threat from Bat.
Bat's pawn advances from A3 to A2, and right after that our hero advances the bishop from G5 to F6. Bat sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on F5, while from the dark, Bat pushes the king to C8. our hero's king takes E6, leaving F5 behind, and bat answers by moving the king from C8 to B8.
our hero captures the enemy pawn: the king leaps from E6 to D6.
On A1, Bat promotes and gains a reinforcing bishop.
our hero claims the enemy bishop by landing on A1.
Bat's king advances from B8 to A8. our hero captures the enemy pawn: the king leaps from D6 to C5.
Bat sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on D6, and from the dark, Bat pushes the king to B7.
our hero's pawn takes D7, leaving D6 behind, while bat answers by moving the king from B7 to C7. our hero slides the pawn across the board, from B3 to B4.
With dungeon cunning, Bat brings the king to B7. our hero's pawn crowns on D8 and becomes a queen.
Bat's king advances from B7 to A6. And it is checkmate: our hero ends the game on B6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 34 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 17 / 1
- First capture
- move 2
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 28% of the games on this floor.