Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero answers with fury: the king leaps from E2 to D1 and captures the enemy queen.

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

our hero's pawn takes D3, leaving D2 behind. Bat answers by moving the pawn from E4 to E3.

A clean strike: our hero's bishop topples the pawn on E3.

With dungeon cunning, Bat brings the pawn to B5. From E3 to H6, our hero's bishop swallows Bat's rook.

Bat's king advances from E8 to E7. our hero advances the pawn from E2 to E4, while bat sets the pawn on D4, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the knight to D8; then our hero's pawn takes H5, leaving H4 behind.

Bat answers by moving the knight from D8 to E6, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Bat brings the knight to G5.

By taking the knight on G5, our hero drives Bat into check.

Bat's king advances from E7 to F8. our hero advances the pawn from H5 to H6, and bat sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Bat pushes the pawn to C4. From D3 to C4, our hero's pawn swallows Bat's pawn.

Bat moves the pawn from B5 to C4 and topples our hero's pawn.

Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Bat brings the king to F7. From F6, our hero's queen forces Bat to defend.

Bat's king advances from F7 to E8. our hero advances the bishop from G5 to H6, while bat sets the pawn on D5, watching every square.

From E4 to D5, our hero's pawn swallows Bat's pawn.

From the dark, Bat pushes the pawn to C3; then our hero's king takes D1, leaving E1 behind. Bat answers by moving the pawn from D4 to D3, and right after that our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Bat brings the pawn to E4. With a steady hand, our hero brings the pawn to G6, while bat's pawn advances from E4 to E3.

our hero advances the pawn from G6 to G7. Bat gives check with the pawn on E2.

Without hurry or fear, our hero places the king on E1. Bat's pawn reaches D2 and threatens our hero's king.

From E1 to E2, our hero's king swallows Bat's pawn.

Bat answers by moving the king from E8 to D7. Promotion: on G8, our hero turns a pawn into a queen.

Bat's pawn crowns on D1 and a hostile queen is born.

From E2 to D1, our hero's king swallows Bat's queen.

Bat's pawn advances from A4 to A3. our hero gives check with the queen on G7.

Bat sets the king on E8, watching every square. Mate. our hero's queen on F8 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 36 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
21 / 1
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 31% of the games on this floor.

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