Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
A cruel blow: Bat's king captures our hero's queen on G8.
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
A clean strike: our hero's bishop topples the rook on H6.
Bat answers by moving the knight from B7 to D8, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Bat brings the knight to F7.
Long castle: our hero shifts the king to a new refuge. Bat advances to H6 and claims our bishop.
our hero advances the pawn from G4 to G5, and bat sets the knight on F7, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Bat pushes the knight to H6, and right after that our hero's pawn takes G7, leaving G6 behind. Bat answers by moving the king from E8 to E7; then our hero slides the rook across the board, from D1 to H1.
With dungeon cunning, Bat brings the pawn to C4. From H1 to H6, our hero's rook swallows Bat's knight.
Bat's king advances from E7 to F7. our hero advances the rook from H6 to H7, while bat sets the pawn on A3, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
Bat moves the king from F7 to G8 and topples our hero's queen.
A clean strike: our hero's rook topples the pawn on A7.
Bat answers by moving the pawn from B6 to B5, and right after that our hero slides the rook across the board, from A7 to A4. our hero activates Backstab and silently removes a threat from Bat.
Bat moves the pawn from B5 to A4 and topples our hero's rook.
With a steady hand, our hero brings the king to C2. Bat's pawn advances from D5 to D4, and our hero advances the king from C2 to B2.
Bat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on A3. our hero activates Backstab and silently removes a threat from Bat.
From the dark, Bat pushes the pawn to D5; then our hero's king takes B4, leaving A3 behind. Bat answers by moving the pawn from E4 to E3.
our hero slides the king across the board, from B4 to C5, and with dungeon cunning, Bat brings the king to G6. From C5 to D5, our hero's king swallows Bat's pawn.
Bat's king advances from G6 to F5. A clean strike: our hero's king topples the pawn on C4.
Bat sets the king on G6, watching every square; then without hurry or fear, our hero places the king on D5. From the dark, Bat pushes the pawn to E2.
A clean strike: our hero's king topples the pawn on E5.
Bat's pawn crowns on E1 and a hostile queen is born.
From E5 to D4, our hero's king swallows Bat's pawn.
With dungeon cunning, Bat brings the queen to G3. With a steady hand, our hero brings the king to E4, and bat's queen advances from G3 to F2.
our hero advances the king from E4 to E5. Bat sets the queen on A7, watching every square, and right after that without hurry or fear, our hero places the king on E6.
Bat's queen reaches F7 and threatens our hero's king.
our hero's king takes D6, leaving E6 behind, while bat answers by moving the king from G6 to F6. our hero slides the king across the board, from D6 to C6.
Bat gives check with the queen on C4.
With a steady hand, our hero brings the king to B6. Bat's queen reaches C6 and threatens our hero's king.
our hero advances the king from B6 to A7. Check from Bat: the queen plants itself on B6.
Without hurry or fear, our hero places the king on A8. From the dark, Bat pushes the king to E5.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 34 s
- Moves
- 60
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 13 / 17
- First capture
- move 0
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (60 moves) lasted longer than 48% of the games on this floor.