Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
Giant Rat moves its king from D7 to D8 and topples our hero's queen!
Neither our hero nor Giant Rat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H4. From the dark, Giant Rat pushes the pawn to A2, and right after that our hero's pawn takes H5, leaving H4 behind.
Giant Rat answers by moving the pawn from C6 to C5; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Giant Rat brings the bishop to F5.
With a steady hand, our hero brings the king to D2, and giant Rat's bishop advances from F5 to E6. our hero advances the king from D2 to C2, while giant Rat sets the bishop on G8, watching every square.
Without hurry or fear, our hero places the king on B2. Check from Giant Rat: the pawn plants itself on C3.
A clean strike: our hero's king topples the pawn on C3.
Giant Rat answers by moving the bishop from G8 to C4, and right after that our hero slides the king across the board, from C3 to B2. With dungeon cunning, Giant Rat brings the bishop to D3.
A clean strike: our hero's king topples the pawn on A2.
Giant Rat's king advances from E8 to D7. our hero advances the king from A2 to B3, and giant Rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Giant Rat pushes the bishop to B1, and right after that our hero's king takes B2, leaving C3 behind.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat answers by moving the king from C8 to D8, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Giant Rat brings the king to E7.
Promotion: on H8, our hero turns a pawn into a queen.
Giant Rat's pawn advances from E4 to E3, while our hero advances the queen from H8 to H3. Giant Rat sets the king on F6, watching every square.
From H3 to E3, our hero's queen swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the king to E7. our hero's queen takes A3, leaving E3 behind, and right after that giant Rat answers by moving the pawn from D6 to D5.
From A3 to A5, our hero's queen swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the pawn to D4. A clean strike: our hero's queen topples the pawn on A6.
Giant Rat's pawn advances from E5 to E4, and our hero advances the queen from A6 to B5. Giant Rat sets the king on D6, watching every square.
Without hurry or fear, our hero places the queen on B4, and right after that from the dark, Giant Rat pushes the king to D7. From B5, our hero's queen forces Giant Rat to defend.
Giant Rat answers by moving the king from D7 to E7. By taking the pawn on C5, our hero drives Giant Rat into check.
With dungeon cunning, Giant Rat brings the king to D7. By taking the pawn on D4, our hero drives Giant Rat into check.
Giant Rat's king advances from D7 to E6. By taking the pawn on E4, our hero drives Giant Rat into check.
Giant Rat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to F4.
From the dark, Giant Rat pushes the king to E8. our hero's queen takes F6, leaving F4 behind, and right after that giant Rat answers by moving the king from E8 to D7.
From F7, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to C8. Check: our hero tightens the net by bringing the queen to F8.
Giant Rat's king advances from C8 to D7. our hero gives check with the queen on D8.
Giant Rat moves the king from D7 to D8 and topples our hero's queen.
The duel ends in a draw: our hero and Giant Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 7 s
- Moves
- 60
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 8 / 9
- First capture
- move 6
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (60 moves) lasted longer than 64% of the games on this floor.