Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero answers with fury: the knight leaps from F6 to G4 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
our hero slides the knight across the board, from G1 to H3; then with dungeon cunning, Bat brings the knight to A5. With a steady hand, our hero brings the knight to G5, and right after that bat's rook advances from H6 to G6.
our hero advances the knight from G5 to H7; then bat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the king on D2.
Bat gives check with the knight on C4.
our hero's king takes C2, leaving D2 behind. Bat answers by moving the rook from G6 to G4. our hero gives check with the knight on F6.
With dungeon cunning, Bat brings the king to F7. our hero captures the enemy rook: the knight leaps from F6 to G4.
Bat's pawn advances from D6 to D5. our hero advances the pawn from E2 to E3, and right after that bat sets the king on G6, watching every square.
our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Check from Bat: the knight plants itself on A3.
our hero's king takes B2, leaving C2 behind. Bat answers by moving the king from G6 to G5. our hero captures the enemy pawn: the knight leaps from G4 to E5.
With dungeon cunning, Bat brings the knight to C2. our hero claims the enemy knight by landing on C2.
Bat's pawn falls on D4 and tears the pawn from our hero.
From F7, our hero's knight forces Bat to defend.
Bat sets the king on G4, watching every square. Check: our hero tightens the net by bringing the knight to H6.
From the dark, Bat pushes the king to H4. our hero gives check with the knight on F5.
Bat answers by moving the king from H4 to G4. our hero claims the enemy pawn by landing on D4.
With dungeon cunning, Bat brings the pawn to E3. With a steady hand, our hero brings the king to D1; then bat's king advances from G4 to H5.
our hero advances the knight from D4 to F5. Check from Bat: the pawn plants itself on E2.
our hero captures the enemy pawn: the king leaps from D1 to E2.
From the dark, Bat pushes the pawn to A3, while our hero's knight takes D4, leaving F5 behind. From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat answers by moving the king from H5 to G4; then our hero slides the knight across the board, from D4 to C2. With dungeon cunning, Bat brings the king to H4.
our hero claims the enemy pawn by landing on A3.
Bat's pawn advances from B6 to B5. our hero captures the enemy pawn: the knight leaps from A3 to B5.
Bat sets the king on G5, watching every square. our hero claims the enemy pawn by landing on A7.
From the dark, Bat pushes the king to G6. our hero's pawn takes H4, leaving H2 behind, while bat answers by moving the king from G6 to F5.
our hero slides the king across the board, from E2 to F3. With dungeon cunning, Bat brings the king to F6; then with a steady hand, our hero brings the king to G4.
Bat's king advances from F6 to G7, and right after that our hero advances the pawn from H4 to H5. Bat sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on G5, while from the dark, Bat pushes the king to F8. our hero's pawn takes H6, leaving H5 behind, and bat answers by moving the king from F8 to E7.
our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the king to D6. our hero's pawn crowns on H8 and becomes a queen.
Bat's king advances from D6 to E6. our hero gives check with the queen on F6.
Bat sets the king on D7, watching every square. From C6, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to D8. our hero's king takes F5, leaving G5 behind, while bat answers by moving the king from D8 to E7.
our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Bat brings the king to F7.
From F6, our hero's queen forces Bat to defend.
Bat's king advances from F7 to G8. Check: our hero tightens the net by bringing the queen to G6.
Bat sets the king on H8, watching every square. our hero gives check with the queen on F6.
From the dark, Bat pushes the king to G8. our hero's pawn takes G5, leaving G4 behind, and bat answers by moving the king from G8 to H7.
Check: our hero tightens the net by bringing the pawn to G6.
With dungeon cunning, Bat brings the king to G8. our hero gives check with the queen on F7.
Bat's king advances from G8 to H8. Mate. our hero's queen on H7 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 0 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 1
- First capture
- move 6
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 82% of the games on this floor.