Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on C4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the pawn on G5, watching every square, and right after that without hurry or fear, our hero places the pawn on H3. Rat moves the pawn from G4 to H3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H3.
Rat answers by moving the pawn from G5 to G4. From H3 to G4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to F3, while rat's knight advances from D7 to B6.
our hero advances the king from E1 to F2, and rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on G3.
From the dark, Rat pushes the pawn to C4, and right after that our hero's king takes H4, leaving G3 behind. Rat answers by moving the pawn from C4 to C3; then our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to E3, and rat's knight advances from B6 to C4.
A clean strike: our hero's pawn topples the knight on C4.
Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to C5; then our hero's pawn takes F5, leaving F4 behind.
Rat answers by moving the king from F7 to G7, and right after that our hero slides the king across the board, from H4 to H5. With dungeon cunning, Rat brings the king to H8.
With a steady hand, our hero brings the pawn to G5, while rat's king advances from H8 to G8. our hero advances the king from H5 to H6, and rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to E7, and right after that our hero's king takes H7, leaving H6 behind.
Rat answers by moving the pawn from E5 to E4; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to F6.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from F6 to E5. our hero delivers the final mate from E6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 1
- Material captured (hero / opponent)
- 6 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 20% of the games on this floor.