Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
Spider moves its knight from H6 to G8 and topples our hero's queen!
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's bishop topples the pawn on E3.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the bishop to C5, and spider's knight advances from F6 to G8.
our hero advances the pawn from G2 to G4. Spider advances to C5 and claims our bishop.
Without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the knight to E6.
Check: our hero tightens the net by bringing the pawn to G6.
Spider answers by moving the king from F7 to E8, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the knight to F4.
With a steady hand, our hero brings the king to F2, while spider's king advances from E8 to D8. our hero advances the king from F2 to F3, and spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on G4. From the dark, Spider pushes the king to D8, and right after that our hero's king takes G5, leaving G4 behind.
Spider answers by moving the knight from F4 to G2; then our hero slides the king across the board, from G5 to G6. With dungeon cunning, Spider brings the pawn to C2.
With a steady hand, our hero brings the king to H7, and spider's knight advances from G8 to H6. Promotion: on G8, our hero turns a pawn into a queen.
Spider advances to G8 and claims our queen.
From H7 to G8, our hero's king swallows Spider's knight.
From the dark, Spider pushes the pawn to A3; then our hero's king takes F8, leaving G8 behind. Spider's pawn crowns on C1 and a hostile rook is born.
our hero slides the king across the board, from F8 to F7, and with dungeon cunning, Spider brings the rook to C4. With a steady hand, our hero brings the king to E6, while spider's pawn advances from C7 to C5.
From E6 to E5, our hero's king swallows Spider's pawn.
Spider sets the knight on H4, watching every square; then without hurry or fear, our hero places the king on D5. From the dark, Spider pushes the rook to B4.
From D5 to C5, our hero's king swallows Spider's pawn.
Spider answers by moving the rook from B4 to B7; then our hero slides the king across the board, from C5 to C6. Check from Spider: the rook plants itself on B6.
From C6 to B6, our hero's king swallows Spider's rook.
Spider's pawn advances from E7 to E6. A clean strike: our hero's king topples the pawn on A6.
Spider sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the king on A5. From the dark, Spider pushes the king to C8; then our hero's king takes A4, leaving A5 behind.
Spider answers by moving the king from C8 to C7. From A4 to A3, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the king to B3, while spider's knight advances from H4 to G6.
our hero advances the king from B3 to C4, and spider sets the knight on H8, watching every square. Without hurry or fear, our hero places the king on C5.
From the dark, Spider pushes the knight to F7, and right after that our hero's king takes D4, leaving C5 behind. Spider answers by moving the knight from F7 to D8; then our hero slides the king across the board, from D4 to E5.
With dungeon cunning, Spider brings the king to B8. With a steady hand, our hero brings the king to D6, and spider's knight advances from D8 to C6.
A clean strike: our hero's king topples the knight on C6.
Spider sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the king on D6. From the dark, Spider pushes the king to D8.
A clean strike: our hero's king topples the pawn on E6.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 23 s
- Moves
- 69
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 17 / 12
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 62% of the games on this floor.