Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero answers with fury: the queen leaps from C3 to E1 and captures the enemy bishop.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero's pawn takes G4, leaving G2 behind. Spider answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Spider brings the knight to D5. With a steady hand, our hero brings the king to E2, and right after that spider's pawn advances from C7 to C5.

our hero advances the king from E2 to F3; then spider sets the king on G8, watching every square. our hero claims the enemy knight by landing on E4.

From the dark, Spider pushes the king to F8. our hero captures the enemy knight: the king leaps from E4 to D5.

Spider answers by moving the king from F8 to G7. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the king to E6; then spider's king advances from G7 to H7.

our hero advances the king from E6 to F7, and right after that spider sets the pawn on C4, watching every square. our hero captures the enemy pawn: the king leaps from F7 to E7.

From the dark, Spider pushes the pawn to E2, while our hero's king takes F6, leaving E7 behind. Spider answers by moving the king from H7 to G8.

our hero captures the enemy pawn: the king leaps from F6 to G6.

With dungeon cunning, Spider brings the king to H8. With a steady hand, our hero brings the king to F7, and right after that spider's pawn advances from A4 to A3.

our hero advances the pawn from G5 to G6. On E1, Spider promotes and gains a reinforcing bishop.

our hero gives check with the pawn on G7.

From the dark, Spider pushes the king to H7. our hero's pawn crowns on G8 and becomes a queen.

Spider answers by moving the king from H7 to H6. Check: our hero tightens the net by bringing the queen to H8.

With dungeon cunning, Spider brings the king to G5. our hero gives check with the queen on F6.

Spider's king advances from G5 to G4. our hero claims the enemy pawn by landing on C3.

Spider sets the king on F5, watching every square. our hero captures the enemy bishop: the queen leaps from C3 to E1.

From the dark, Spider pushes the pawn to C3. our hero claims the enemy pawn by landing on C3.

Spider answers by moving the king from F5 to F4, and our hero slides the king across the board, from F7 to F6. With dungeon cunning, Spider brings the pawn to A4.

Check: our hero tightens the net by bringing the queen to E5.

Spider's king advances from F4 to F3. our hero advances the king from F6 to G5; then spider sets the king on G2, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Spider pushes the king to G1, and our hero's king takes G3, leaving G4 behind.

Spider answers by moving the king from G1 to F1, while our hero slides the king across the board, from G3 to F3. With dungeon cunning, Spider brings the pawn to A2.

From E2, our hero's queen forces Spider to defend.

Spider's king advances from F1 to G1. Check: our hero tightens the net by bringing the queen to E1.

Spider sets the king on H2, watching every square. our hero gives check with the queen on F2.

From the dark, Spider pushes the king to H1. Mate. our hero's queen on G2 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 39 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 4

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 52% of the games on this floor.

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