Battle chronicle

The duel begins: our hero against Spider on floor 3.

Spider moves its king from H7 to G8 and topples our hero's queen!

In the end, our hero delivers checkmate and Spider flees the board.

Loading…

The battle, move by move

our hero's pawn takes F3, leaving F2 behind. Spider answers by moving the knight from E4 to D2. our hero claims the enemy knight by landing on D2.

After toppling the bishop on D2, Spider threatens our hero's king.

With a steady hand, our hero brings the king to D1; then spider's pawn advances from E5 to E4. our hero claims the enemy pawn by landing on C3.

Spider sets the pawn on A3, watching every square. our hero captures the enemy pawn: the king leaps from D1 to D2.

From the dark, Spider pushes the king to F7. our hero claims the enemy pawn by landing on E4.

Spider answers by moving the king from F7 to G6, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the pawn to A2.

With a steady hand, our hero brings the king to C1, and right after that spider's king advances from G6 to H7. our hero advances the king from C1 to B2; then spider sets the king on H8, watching every square.

our hero claims the enemy pawn by landing on A2.

From the dark, Spider pushes the knight to G4, and our hero's knight takes G5, leaving F3 behind. Spider answers by moving the king from H8 to G7.

our hero gives check with the knight on E6.

With dungeon cunning, Spider brings the king to G8. our hero captures the enemy pawn: the knight leaps from E6 to C7.

Spider's king advances from G8 to F8. our hero claims the enemy pawn by landing on A6.

Spider sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on H3. From the dark, Spider pushes the king to E8.

our hero claims the enemy knight by landing on G4.

Spider answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Spider brings the king to G8.

With a steady hand, our hero brings the pawn to G6, and right after that spider's king advances from G8 to H8. From G7, our hero's pawn forces Spider to defend.

Spider sets the king on H7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

Spider's king falls on G8 and tears the queen from our hero.

our hero's pawn takes G3, leaving G2 behind. Spider answers by moving the king from G8 to G7, while our hero slides the pawn across the board, from G3 to G4.

With dungeon cunning, Spider brings the king to F6. Check: our hero tightens the net by bringing the pawn to E5.

A cruel blow: Spider's king captures our hero's pawn on E5.

our hero advances the pawn from G4 to G5, and right after that spider sets the king on E4, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Spider pushes the king to E5, while our hero's pawn takes G7, leaving G6 behind. Spider answers by moving the pawn from E7 to E6.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the queen to E8, and right after that spider's king advances from D6 to D5.

Check: our hero tightens the net by bringing the pawn to C4.

Spider sets the king on E4, watching every square, while without hurry or fear, our hero places the pawn on C5. From the dark, Spider pushes the king to F5, and our hero's pawn takes C6, leaving C5 behind.

Spider answers by moving the king from F5 to G5. our hero claims the enemy pawn by landing on E6.

With dungeon cunning, Spider brings the king to H4. With a steady hand, our hero brings the pawn to C7; then spider's king advances from H4 to G3.

our hero's pawn crowns on C8 and becomes a queen.

Spider sets the king on H2, watching every square, and without hurry or fear, our hero places the queen on G4. From the dark, Spider pushes the king to H1.

And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 4 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
13 / 13
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 65% of the games on this floor.

More from floor 3