Battle chronicle

The duel begins: our hero against Centipede on floor 6.

Centipede moves its pawn from C5 to D4 and topples our hero's queen!

Neither our hero nor Centipede claims victory. A draw on the board.

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The battle, move by move

our hero advances the pawn from A2 to A4; then centipede sets the king on F8, watching every square. Without hurry or fear, our hero places the king on F2.

Centipede's rook reaches F4 and threatens our hero's king.

our hero's king takes G3, leaving F2 behind. Centipede answers by moving the pawn from E5 to E4, while our hero slides the pawn across the board, from D2 to D3.

Centipede gives check with the rook on F3.

With a steady hand, our hero brings the king to G2. Centipede's bishop reaches H3 and threatens our hero's king.

our hero advances the king from G2 to H2, and right after that centipede sets the bishop on F5, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to E4.

our hero activates Backstab and silently removes a threat from Centipede.

Centipede gives check with the rook on F2.

our hero's king takes G3, leaving H2 behind, and centipede answers by moving the bishop from F5 to G4. our hero captures the enemy bishop: the king leaps from G3 to G4.

Check from Centipede: the rook plants itself on F4.

our hero claims the enemy pawn by landing on G5.

Centipede gives check with the rook on F5.

our hero advances the king from G5 to G4, while centipede sets the rook on F1, watching every square. Without hurry or fear, our hero places the king on G3, and from the dark, Centipede pushes the rook to F4.

our hero captures the enemy rook: the king leaps from G3 to F4.

Centipede answers by moving the pawn from A6 to A5, and right after that our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Centipede brings the king to G8; then with a steady hand, our hero brings the pawn to E5.

Centipede's king advances from G8 to H7, and right after that our hero advances the pawn from E5 to E6. Centipede sets the pawn on D6, watching every square.

Without hurry or fear, our hero places the king on G5, while from the dark, Centipede pushes the king to G8. our hero's king takes H5, leaving G5 behind, and centipede answers by moving the knight from E7 to D5.

our hero slides the king across the board, from H5 to G6. Centipede gives check with the knight on F4.

With a steady hand, our hero brings the king to F5. Centipede's king advances from G8 to F8.

our hero captures the enemy knight: the king leaps from F5 to F4.

Centipede sets the king on E7, watching every square. Without hurry or fear, our hero places the king on E4, and from the dark, Centipede pushes the pawn to A6.

our hero's king takes D5, leaving E4 behind, while centipede answers by moving the king from E7 to F6. our hero claims the enemy pawn by landing on D6.

With dungeon cunning, Centipede brings the king to F5; then with a steady hand, our hero brings the pawn to E7. Centipede's king advances from F5 to G4.

our hero's pawn crowns on E8 and becomes a queen.

Centipede sets the king on F3, watching every square. Without hurry or fear, our hero places the queen on G6, while from the dark, Centipede pushes the king to F2.

our hero claims the enemy pawn by landing on G7.

Centipede answers by moving the king from F2 to E1. Check: our hero tightens the net by bringing the queen to A1.

With dungeon cunning, Centipede brings the king to E2, and right after that with a steady hand, our hero brings the queen to D4. Centipede's pawn falls on D4 and tears the queen from our hero.

our hero advances the pawn from B3 to B4. A cruel blow: Centipede's pawn captures our hero's pawn on B4.

Without hurry or fear, our hero places the pawn on A5, and from the dark, Centipede pushes the king to F3. our hero's king takes C5, leaving D6 behind, while centipede answers by moving the king from F3 to G3.

our hero claims the enemy pawn by landing on B4.

With dungeon cunning, Centipede brings the king to F2; then with a steady hand, our hero brings the king to C4. Centipede's king advances from F2 to E3, and right after that our hero advances the king from C4 to C5.

Centipede sets the king on E4, watching every square. Without hurry or fear, our hero places the king on C4, while from the dark, Centipede pushes the king to E3.

our hero's king takes B3, leaving C4 behind, and centipede answers by moving the pawn from D4 to D3. our hero slides the king across the board, from B3 to C3.

With dungeon cunning, Centipede brings the king to E4, and right after that with a steady hand, our hero brings the king to D2. our hero activates Backstab and silently removes a threat from Centipede.

Centipede's king advances from E4 to F4, while our hero advances the king from D2 to C3. Centipede sets the king on G3, watching every square, and without hurry or fear, our hero places the king on B4.

From the dark, Centipede pushes the king to F3, while our hero's king takes A4, leaving B4 behind. Centipede answers by moving the king from F3 to E4.

our hero slides the king across the board, from A4 to B3; then with dungeon cunning, Centipede brings the king to D4. With a steady hand, our hero brings the king to B4, and right after that centipede's king advances from D4 to E4.

our hero advances the king from B4 to C5. Centipede sets the king on E5, watching every square, while without hurry or fear, our hero places the king on B6.

From the dark, Centipede pushes the king to D4. our hero claims the enemy pawn by landing on A6.

Centipede answers by moving the king from D4 to C4. our hero slides the king across the board, from A6 to B7, and right after that with dungeon cunning, Centipede brings the king to B3.

With a steady hand, our hero brings the pawn to A6; then centipede's king advances from B3 to A2. our hero advances the pawn from A6 to A7.

Centipede sets the king on B3, watching every square. our hero's pawn crowns on A8 and becomes a queen.

From the dark, Centipede pushes the king to B4. Check: our hero tightens the net by bringing the queen to A3.

A cruel blow: Centipede's king captures our hero's queen on A3.

The duel ends in a draw: our hero and Centipede withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 15 s
Moves
106
How it ended
draw
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
17 / 19
First capture
move 6
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (106 moves) lasted longer than 95% of the games on this floor.

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