Battle chronicle

The duel begins: our hero against Centipede on floor 6.

A cruel blow: Centipede's queen captures our hero's queen on A8.

The duel ends in a draw: our hero and Centipede withdraw.

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The battle, move by move

our hero advances the pawn from A2 to A4. Centipede's bishop reaches H4 and threatens our hero's king.

Without hurry or fear, our hero places the king on F1. Check from Centipede: the rook plants itself on F4.

our hero's king takes E2, leaving F1 behind. Centipede answers by moving the rook from F4 to G4, while our hero slides the king across the board, from E2 to F3.

With dungeon cunning, Centipede brings the rook to B4. With a steady hand, our hero brings the king to E3.

Check from Centipede: the rook plants itself on B3.

our hero advances the king from E3 to E2, and right after that centipede sets the rook on C3, watching every square. Without hurry or fear, our hero places the king on D1.

From the dark, Centipede pushes the bishop to F2, while our hero's king takes E2, leaving D1 behind. Centipede answers by moving the pawn from D7 to D6.

our hero captures the enemy bishop: the king leaps from E2 to F2.

Centipede gives check with the rook on F3.

our hero claims the enemy rook by landing on F3.

Centipede's pawn advances from F5 to F4. our hero advances the king from F3 to E4.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede sets the pawn on G5, watching every square. Without hurry or fear, our hero places the king on D5, and from the dark, Centipede pushes the pawn to C4.

our hero captures the enemy pawn: the king leaps from D5 to C4.

Centipede answers by moving the pawn from A6 to A5, and right after that our hero slides the king across the board, from C4 to B5. With dungeon cunning, Centipede brings the pawn to G4.

our hero captures the enemy pawn: the king leaps from B5 to A5.

Centipede's pawn advances from G4 to G3, and right after that our hero advances the king from A5 to A6. Centipede sets the king on D8, watching every square.

our hero captures the enemy pawn: the king leaps from A6 to A7.

From the dark, Centipede pushes the pawn to D5. our hero's pawn takes A5, leaving A4 behind, and centipede answers by moving the king from D8 to C8.

our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Centipede brings the pawn to E4, and right after that with a steady hand, our hero brings the king to B6.

Centipede's pawn advances from G3 to G2; then our hero advances the king from B6 to C5. On G1, Centipede promotes and gains a reinforcing queen.

our hero claims the enemy pawn by landing on D5.

From the dark, Centipede pushes the pawn to E5. our hero captures the enemy pawn: the king leaps from D5 to E4.

Check from Centipede: the queen plants itself on G4.

our hero claims the enemy pawn by landing on E5.

Centipede gives check with the queen on G3.

With a steady hand, our hero brings the king to D4. Centipede's queen reaches D6 and threatens our hero's king.

our hero advances the king from D4 to C3. Check from Centipede: the queen plants itself on A3.

Without hurry or fear, our hero places the king on C4, while from the dark, Centipede pushes the king to B8. Check: our hero tightens the net by bringing the pawn to A7.

Centipede answers by moving the king from B8 to C7. our hero's pawn crowns on A8 and becomes a queen.

A cruel blow: Centipede's queen captures our hero's queen on A8.

With a steady hand, our hero brings the pawn to D4. Centipede's king advances from C7 to D7; then our hero advances the king from C4 to B5.

Centipede sets the king on E7, watching every square. Without hurry or fear, our hero places the king on B6, and from the dark, Centipede pushes the queen to E8.

our hero's king takes A7, leaving B6 behind. Centipede gives check with the queen on B8.

our hero claims the enemy queen by landing on B8.

With dungeon cunning, Centipede brings the king to E6; then with a steady hand, our hero brings the king to C7. Centipede's king advances from E6 to D5, and right after that our hero advances the king from C7 to B6.

Centipede sets the king on E4, watching every square. Without hurry or fear, our hero places the pawn on D5. A cruel blow: Centipede's king captures our hero's pawn on D5.

Draw. The dungeon keeps the names of our hero and Centipede.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 30 s
Moves
74
How it ended
draw
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
23 / 10
First capture
move 8
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (74 moves) lasted longer than 78% of the games on this floor.

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