Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

our hero answers with fury: the pawn leaps from F3 to G4 and captures the enemy rook.

In the end, our hero delivers checkmate and Centipede flees the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on F3. From the dark, Centipede pushes the pawn to A5. our hero captures the enemy rook: the pawn leaps from F3 to G4.

Centipede answers by moving the pawn from A5 to A4. our hero claims the enemy bishop by landing on F5.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

With dungeon cunning, Centipede brings the pawn to G6. our hero captures the enemy pawn: the pawn leaps from F5 to G6.

Centipede's king advances from E8 to D8, and right after that our hero advances the pawn from G6 to G7. Centipede sets the king on C7, watching every square.

Without hurry or fear, our hero places the knight on F3, while from the dark, Centipede pushes the knight to G8. our hero claims the enemy pawn by landing on G5.

Centipede answers by moving the pawn from A4 to A3. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Centipede brings the king to C6, and right after that with a steady hand, our hero brings the rook to B1. Centipede's pawn advances from D7 to D5; then our hero advances the rook from B1 to B8.

Centipede sets the pawn on C4, watching every square. our hero claims the enemy knight by landing on G8.

From the dark, Centipede pushes the pawn to C3. our hero gives check with the rook on C8.

Centipede answers by moving the king from C6 to B7, and right after that our hero slides the rook across the board, from C8 to D8. With dungeon cunning, Centipede brings the king to C6.

our hero's pawn crowns on G8 and becomes a queen.

Centipede's king advances from C6 to C7. our hero claims the enemy pawn by landing on D5.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede sets the pawn on C2, watching every square, while without hurry or fear, our hero places the rook on F8. On C1, Centipede promotes and gains a reinforcing bishop.

Check: our hero tightens the net by bringing the queen to C5.

Centipede answers by moving the king from C7 to D7. our hero captures the enemy bishop: the queen leaps from C5 to C1.

With dungeon cunning, Centipede brings the pawn to A6. With a steady hand, our hero brings the queen to C5; then centipede's pawn advances from A6 to A5.

our hero captures the enemy pawn: the queen leaps from C5 to A5.

Centipede sets the king on E7, watching every square, and without hurry or fear, our hero places the rook on A8. From the dark, Centipede pushes the king to D6.

From A6, our hero's rook forces Centipede to defend.

Centipede answers by moving the king from D6 to D7. Check: our hero tightens the net by bringing the queen to B5.

With dungeon cunning, Centipede brings the king to D8. With a steady hand, our hero brings the rook to A7, and right after that centipede's king advances from D8 to C8.

our hero advances the rook from A7 to A6. Centipede sets the king on C7, watching every square. Check: our hero tightens the net by bringing the queen to A5.

From the dark, Centipede pushes the king to C8, and our hero's rook takes A7, leaving A6 behind. Centipede answers by moving the king from C8 to B8.

our hero slides the pawn across the board, from H2 to H3, and right after that with dungeon cunning, Centipede brings the king to C8. With a steady hand, our hero brings the pawn to H4; then centipede's king advances from C8 to B8.

our hero advances the pawn from H4 to H5. Centipede sets the king on C8, watching every square, and without hurry or fear, our hero places the pawn on H6.

From the dark, Centipede pushes the king to B8, while our hero's pawn takes H7, leaving H6 behind. Centipede answers by moving the king from B8 to C8.

And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 21 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
19 / 0
First capture
move 1
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 66% of the games on this floor.

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