Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

our hero answers with fury: the pawn leaps from F3 to G4 and captures the enemy rook.

Neither our hero nor Centipede claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes F3, leaving F2 behind. Centipede answers by moving the knight from E7 to D5. our hero captures the enemy rook: the pawn leaps from F3 to G4.

With dungeon cunning, Centipede brings the knight to F4. our hero claims the enemy bishop by landing on F5.

Centipede's king advances from E8 to E7. our hero advances the pawn from G2 to G3.

Centipede gives check with the knight on G2.

Without hurry or fear, our hero places the king on F2. From the shadows, Backstab. Centipede loses a piece to our hero's blade.

From the dark, Centipede pushes the pawn to D6. our hero's knight takes F3, leaving G1 behind, while centipede answers by moving the king from E7 to D7.

our hero claims the enemy pawn by landing on G5.

With dungeon cunning, Centipede brings the king to E7; then with a steady hand, our hero brings the knight to H7. Centipede's pawn advances from D6 to D5, and right after that our hero advances the knight from H7 to G5.

Centipede sets the king on D8, watching every square. From E6, our hero's knight forces Centipede to defend.

From the dark, Centipede pushes the king to E8. our hero captures the pawn on G7 and leaves Centipede in check.

Centipede answers by moving the king from E8 to F7; then our hero slides the knight across the board, from G7 to H5. With dungeon cunning, Centipede brings the king to E7, and right after that with a steady hand, our hero brings the knight to G7.

Centipede's king advances from E7 to D7; then our hero advances the pawn from G3 to G4. Centipede sets the pawn on D3, watching every square.

our hero claims the enemy pawn by landing on D3.

From the dark, Centipede pushes the king to C8. our hero's knight takes E6, leaving G7 behind, while centipede answers by moving the pawn from E5 to E4.

our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Centipede brings the pawn to A5. our hero captures the enemy pawn: the pawn leaps from E4 to D5.

Centipede's pawn advances from C5 to C4, and right after that our hero advances the pawn from F5 to F6. Centipede sets the king on B8, watching every square.

Without hurry or fear, our hero places the pawn on F7, while from the dark, Centipede pushes the pawn to A4. our hero's pawn crowns on F8 and becomes a queen.

Centipede answers by moving the king from B8 to B7; then our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Centipede brings the pawn to A3, and right after that with a steady hand, our hero brings the pawn to D7.

Centipede's pawn advances from A7 to A5. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Centipede sets the pawn on A4, watching every square. our hero's pawn crowns on D8 and becomes a queen.

From the dark, Centipede pushes the king to A7. our hero's queen takes F5, leaving F8 behind, while centipede answers by moving the pawn from C4 to C3.

our hero slides the knight across the board, from E6 to C5. With dungeon cunning, Centipede brings the pawn to C2.

our hero captures the enemy pawn: the knight leaps from C5 to A4.

On C1, Centipede promotes and gains a reinforcing rook.

our hero claims the enemy rook by landing on C1.

Centipede sets the king on B7, watching every square. our hero gives check with the queen on D5.

From the dark, Centipede pushes the king to A7. our hero's queen takes D6, leaving D8 behind.

The duel ends in a draw: our hero and Centipede withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 20 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
20 / 0
First capture
move 1
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 59% of the games on this floor.

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