Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero's knight lands on E6 and defeats Bat's rook!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

our hero advances the knight from G1 to H3; then bat sets the king on F8, watching every square. Without hurry or fear, our hero places the knight on G5.

From the dark, Bat pushes the knight to D8, and our hero's pawn takes E3, leaving E2 behind. Bat answers by moving the rook from H6 to E6.

our hero captures the rook on E6 and leaves Bat in check.

Bat's knight falls on E6 and tears the knight from our hero.

With a steady hand, our hero brings the king to E2; then bat's king advances from F8 to G8. our hero advances the pawn from D2 to D3, and right after that bat sets the pawn on B5, watching every square.

our hero captures the enemy pawn: the pawn leaps from D3 to E4.

From the dark, Bat pushes the king to G7. our hero claims the enemy pawn by landing on D5.

Bat answers by moving the knight from E6 to D8, and our hero slides the king across the board, from E2 to D3. With dungeon cunning, Bat brings the knight to F7.

With a steady hand, our hero brings the king to E4, and right after that bat's king advances from G7 to H6. our hero advances the king from E4 to D3; then bat sets the king on H5, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Bat pushes the pawn to B4, and our hero's pawn takes G3, leaving G2 behind.

Bat answers by moving the pawn from A4 to A3, while our hero slides the king across the board, from D3 to C4. With dungeon cunning, Bat brings the pawn to A6.

With a steady hand, our hero brings the pawn to H3; then bat's knight advances from F7 to G5. Check: our hero tightens the net by bringing the pawn to G4.

Bat sets the king on G6, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the knight to H7, while our hero's pawn takes G5, leaving G4 behind.

Bat answers by moving the king from G6 to G7, and our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Bat brings the king to G8.

our hero claims the enemy pawn by landing on E5.

Bat's knight falls on G5 and tears the pawn from our hero.

our hero captures the enemy knight: the pawn leaps from H4 to G5.

Bat sets the pawn on B3, watching every square. our hero claims the enemy pawn by landing on B3.

From the dark, Bat pushes the king to H7. our hero captures the enemy pawn: the bishop leaps from C1 to A3.

Bat answers by moving the king from H7 to H8. our hero claims the enemy pawn by landing on D6.

With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the pawn to D7; then bat's king advances from G7 to H7.

our hero's pawn crowns on D8 and becomes a queen.

Bat sets the pawn on A5, watching every square. our hero captures the enemy pawn: the queen leaps from D8 to A5.

From the dark, Bat pushes the king to G7. our hero claims the enemy pawn by landing on C5.

Bat answers by moving the king from G7 to F7, and our hero slides the queen across the board, from C5 to C6. With dungeon cunning, Bat brings the king to G7.

With a steady hand, our hero brings the bishop to D6, and right after that bat's king advances from G7 to G6. Check: our hero tightens the net by bringing the bishop to F4.

Bat sets the king on F7, watching every square. our hero gives check with the pawn on G6.

From the dark, Bat pushes the king to G7. From E5, our hero's bishop forces Bat to defend.

Bat answers by moving the king from G7 to H6. Check: our hero tightens the net by bringing the bishop to F4.

With dungeon cunning, Bat brings the king to G7. our hero gives check with the bishop on E5.

Bat's king advances from G7 to H6. From G7, our hero's pawn forces Bat to defend.

Bat sets the king on H7, watching every square, and without hurry or fear, our hero places the queen on D7. From the dark, Bat pushes the king to G8, while our hero's pawn takes B4, leaving B3 behind.

Bat answers by moving the king from G8 to H7, and our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Bat brings the king to G8.

With a steady hand, our hero brings the pawn to B6, and right after that bat's king advances from G8 to H7. our hero advances the pawn from B6 to B7; then bat sets the king on H6, watching every square.

our hero's pawn crowns on B8 and becomes a queen.

From the dark, Bat pushes the king to G6. Check: our hero tightens the net by bringing the queen to B6.

Bat answers by moving the king from G6 to H7, while our hero slides the queen across the board, from B6 to B8. With dungeon cunning, Bat brings the king to G6.

our hero's pawn crowns on G8 and becomes a queen.

Bat's king advances from G6 to H6. our hero advances the queen from G8 to G4.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 21 s
Moves
91
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 4
First capture
move 3

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 86% of the games on this floor.

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