Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's pawn lands on C3 and defeats Slug's bishop!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero claims the enemy bishop by landing on C3.
Slug answers by moving the knight from F6 to D7. our hero captures the enemy pawn: the pawn leaps from C2 to B3.
With dungeon cunning, Slug brings the pawn to F5. With a steady hand, our hero brings the king to D2, and right after that slug's pawn advances from B5 to B4.
our hero captures the enemy pawn: the pawn leaps from C3 to B4.
Slug sets the king on F8, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Slug pushes the knight to F6. our hero captures the enemy pawn: the pawn leaps from C5 to B6.
Slug answers by moving the king from F8 to E8, while our hero slides the king across the board, from D2 to C3. With dungeon cunning, Slug brings the king to D8.
With a steady hand, our hero brings the king to B4; then slug's king advances from D8 to C8. our hero advances the king from B4 to B5, and right after that slug sets the king on B8, watching every square.
Without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the pawn to D5, while our hero's king takes D6, leaving C6 behind.
Slug answers by moving the pawn from F5 to F4, and our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Slug brings the pawn to D4.
With a steady hand, our hero brings the pawn to B5, and right after that slug's knight advances from F6 to D5. our hero captures the enemy knight: the king leaps from D6 to D5.
Slug sets the pawn on G3, watching every square. our hero claims the enemy pawn by landing on E4.
Slug's pawn falls on H2 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from E4 to D4.
Slug answers by moving the pawn from F4 to F3, while our hero slides the king across the board, from D4 to E3. On H1, Slug promotes and gains a reinforcing queen.
our hero captures the enemy pawn: the king leaps from E3 to F3.
Slug gives check with the queen on H5.
our hero advances the king from F3 to E4. After toppling the pawn on E2, Slug threatens our hero's king.
Without hurry or fear, our hero places the king on D4. Check from Slug: the queen plants itself on D1.
our hero's king takes C5, leaving D4 behind. Slug gives check with the queen on C1.
our hero slides the king across the board, from C5 to D6. Slug's queen reaches F4 and threatens our hero's king.
With a steady hand, our hero brings the king to E7. Check from Slug: the queen plants itself on E4.
our hero advances the king from E7 to F8; then slug sets the queen on H7, watching every square. Without hurry or fear, our hero places the pawn on A4.
Slug's queen reaches H8 and threatens our hero's king.
our hero's king takes E7, leaving F8 behind. Slug answers by moving the king from B8 to A8, while our hero slides the king across the board, from E7 to D7.
Slug gives check with the queen on G7.
With a steady hand, our hero brings the king to C8. A cruel blow: Slug's queen captures our hero's pawn on B2.
our hero gives check with the pawn on B7.
Slug sets the king on A7, watching every square. Mate. our hero's queen on B8 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 22 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.