Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival bishop on C1.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
From the dark, Slug pushes the king to E7, while our hero's pawn takes F4, leaving F2 behind. Slug answers by moving the knight from F6 to G8, and our hero slides the pawn across the board, from F4 to F5.
With dungeon cunning, Slug brings the pawn to F6. With a steady hand, our hero brings the pawn to H3, and right after that slug's king advances from E7 to F7.
our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Slug sets the pawn on E3, watching every square, while without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the pawn to B4.
our hero gives check with the pawn on G6.
Slug answers by moving the king from F7 to E8, while our hero slides the pawn across the board, from G6 to G7. Slug's pawn falls on C3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from B2 to C3.
A cruel blow: Slug's pawn captures our hero's pawn on C2.
our hero advances the pawn from G2 to G4. On C1, Slug promotes and gains a reinforcing bishop.
Without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the bishop to D2, while our hero's pawn takes G5, leaving G4 behind.
Slug answers by moving the bishop from D2 to C1. our hero captures the enemy bishop: the king leaps from D1 to C1.
With dungeon cunning, Slug brings the pawn to B5. our hero claims the enemy pawn by landing on F6.
Slug's king advances from E8 to D7. our hero advances the pawn from F6 to F7; then slug sets the pawn on C4, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Slug pushes the king to C6. From C8, our hero's queen forces Slug to defend.
Slug answers by moving the king from C6 to D5. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Slug brings the king to E5. our hero gives check with the queen on G7.
Slug's king advances from E5 to D5. our hero advances the pawn from F5 to F6, and right after that slug sets the king on E5, watching every square.
Check: our hero tightens the net by bringing the pawn to F7.
From the dark, Slug pushes the king to E4. our hero's pawn crowns on F8 and becomes a queen.
Slug answers by moving the pawn from D6 to D5. Mate. our hero's queen on E7 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 36 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 12 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 28% of the games on this floor.