Battle chronicle

our hero draws pieces against Centipede. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival queen on A3.

Centipede's edge closes the game: mate against our hero.

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The battle, move by move

A clean strike: our hero's rook topples the rook on A6.

With dungeon cunning, Centipede brings the bishop to F6. From A6 to A7, our hero's rook swallows Centipede's pawn.

Centipede's pawn advances from E5 to E4. Check: our hero tightens the net by bringing the rook to A8.

Centipede sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on H3. From the dark, Centipede pushes the pawn to E3; then our hero's rook takes H8, leaving A8 behind.

Centipede answers by moving the pawn from F5 to F4, and right after that our hero slides the rook across the board, from H8 to D8. With dungeon cunning, Centipede brings the pawn to D6.

With a steady hand, our hero brings the bishop to B2. Check from Centipede: the bishop plants itself on H4.

our hero advances the king from E1 to D1, and centipede sets the knight on F5, watching every square. Without hurry or fear, our hero places the rook on H8.

From the dark, Centipede pushes the pawn to G5, and right after that our hero's rook takes A8, leaving H8 behind. Centipede answers by moving the pawn from E7 to E5; then our hero slides the king across the board, from D1 to C1.

With dungeon cunning, Centipede brings the king to F6. With a steady hand, our hero brings the rook to A2, and centipede's bishop advances from H4 to F2.

our hero advances the bishop from B2 to A3, while centipede sets the knight on G3, watching every square. Without hurry or fear, our hero places the rook on B2.

From the dark, Centipede pushes the king to F5; then our hero's rook takes B3, leaving B2 behind. Centipede captures the pawn on E2 and puts our hero in check.

our hero slides the king across the board, from C1 to B2, and with dungeon cunning, Centipede brings the pawn to F3. With a steady hand, our hero brings the rook to B6, while centipede's knight advances from E2 to D4.

From B6 to D6, our hero's rook swallows Centipede's pawn.

Centipede sets the pawn on C4, watching every square; then without hurry or fear, our hero places the rook on H6. From the dark, Centipede pushes the pawn to E2, and right after that our hero's rook takes H5, leaving H6 behind.

Centipede's pawn crowns on E1 and a hostile queen is born.

By taking the pawn on G5, our hero drives Centipede into check.

Centipede advances to G5 and claims our rook.

With a steady hand, our hero brings the bishop to F8. Check from Centipede: the queen plants itself on B1.

our hero advances the king from B2 to A3, while centipede sets the queen on B6, watching every square. Check: our hero tightens the net by bringing the bishop to E7.

From the dark, Centipede pushes the king to H5; then our hero's bishop takes D8, leaving E7 behind. Check from Centipede: the queen plants itself on D6.

our hero slides the king across the board, from A3 to A2, and with dungeon cunning, Centipede brings the king to G6. With a steady hand, our hero brings the king to B1, while centipede's queen advances from D6 to F8.

our hero advances the bishop from D8 to A5, and centipede sets the king on G5, watching every square. From D2, our hero's bishop forces Centipede to defend.

From the dark, Centipede pushes the king to H5, and right after that our hero's bishop takes C1, leaving D2 behind. Centipede answers by moving the pawn from E5 to E4; then our hero slides the king across the board, from B1 to B2.

With dungeon cunning, Centipede brings the knight to E2. With a steady hand, our hero brings the pawn to C3, and centipede's queen advances from F8 to G8.

our hero advances the king from B2 to A3, while centipede sets the pawn on E3, watching every square. Without hurry or fear, our hero places the king on A4.

From the dark, Centipede pushes the queen to E6; then our hero's bishop takes B2, leaving C1 behind. Centipede gives check with the queen on C6.

our hero slides the king across the board, from A4 to A3, and with dungeon cunning, Centipede brings the queen to B6. With a steady hand, our hero brings the king to A2, while centipede's knight advances from E2 to F4.

our hero advances the bishop from B2 to A3, and centipede sets the king on H4, watching every square. Check: our hero tightens the net by bringing the bishop to E7.

From the dark, Centipede pushes the king to G3, and right after that our hero's bishop takes F6, leaving E7 behind. Centipede answers by moving the queen from B6 to B8; then our hero slides the bishop across the board, from F6 to E5.

With dungeon cunning, Centipede brings the queen to F8. With a steady hand, our hero brings the bishop to C7. Centipede's queen reaches A3 and threatens our hero's king.

A clean strike: our hero's king topples the queen on A3.

Centipede sets the king on H4, watching every square, and right after that without hurry or fear, our hero places the king on A4. From the dark, Centipede pushes the knight to D3; then our hero's king takes B5, leaving A4 behind.

Centipede answers by moving the pawn from E3 to E2. From B5 to C4, our hero's king swallows Centipede's pawn.

Centipede's pawn crowns on E1 and a hostile queen is born.

A clean strike: our hero's king topples the knight on D3.

Checkmate: Centipede finishes our hero on E2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 32 s
Moves
94
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
21 / 6
First capture
move 0

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (94 moves) lasted longer than 92% of the games on this floor.

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