Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

our hero answers with fury: the queen leaps from D1 to G4 and captures the enemy bishop.

Neither our hero nor Giant Rat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy bishop by landing on G4.

With dungeon cunning, Giant Rat brings the king to F8. our hero captures the enemy pawn: the knight leaps from B1 to A3.

Giant Rat's pawn advances from C4 to C3. our hero claims the enemy pawn by landing on A6.

Giant Rat sets the pawn on C2, watching every square. our hero captures the enemy pawn: the knight leaps from A3 to C2.

From the dark, Giant Rat pushes the pawn to C5, while our hero's knight takes E2, leaving G1 behind. Giant Rat answers by moving the pawn from E4 to E3.

our hero captures the enemy pawn: the knight leaps from C2 to E3.

With dungeon cunning, Giant Rat brings the pawn to E4. our hero claims the enemy pawn by landing on E4.

Giant Rat's king advances from F8 to G8. our hero captures the enemy pawn: the rook leaps from A1 to A5.

Giant Rat sets the king on H8, watching every square, while without hurry or fear, our hero places the bishop on A3. From the dark, Giant Rat pushes the king to G7, and our hero's rook takes B5, leaving A5 behind.

Giant Rat answers by moving the king from G7 to F8, while our hero slides the rook across the board, from B5 to B6. With dungeon cunning, Giant Rat brings the king to G8.

our hero captures the enemy pawn: the rook leaps from B6 to D6.

Giant Rat's king advances from G8 to G7. our hero claims the enemy pawn by landing on C5.

Giant Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the knight on F5. From the dark, Giant Rat pushes the king to G8.

our hero gives check with the queen on E6.

Giant Rat answers by moving the king from G8 to H7, and our hero slides the knight across the board, from E2 to F4. With dungeon cunning, Giant Rat brings the king to H8.

With a steady hand, our hero brings the pawn to H4, and right after that giant Rat's king advances from H8 to H7. our hero advances the pawn from G2 to G4; then giant Rat sets the king on H8, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Giant Rat pushes the king to H7, and our hero's pawn takes H5, leaving H4 behind.

Giant Rat answers by moving the king from H7 to H8, while our hero slides the pawn across the board, from G5 to G6.

The duel ends in a draw: our hero and Giant Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 22 s
Moves
41
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 35% of the games on this floor.

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