Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival rook on H1.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the bishop on A3. From the dark, Bat pushes the rook to C2.
A clean strike: our hero's bishop topples the pawn on D6.
Bat answers by moving the king from E8 to D7. From D6 to E5, our hero's bishop swallows Bat's pawn.
With dungeon cunning, Bat brings the knight to B2. With a steady hand, our hero brings the knight to F3, while bat's knight advances from B2 to C4.
our hero advances the pawn from D2 to D3. Bat gives check with the rook on C1.
Without hurry or fear, our hero places the king on E2. Bat advances to E5 and claims our bishop.
By taking the knight on E5, our hero drives Bat into check.
Bat answers by moving the king from D7 to C7; then our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Bat brings the rook to B1.
With a steady hand, our hero brings the pawn to H4, and bat's rook advances from B1 to H1. our hero advances the pawn from H4 to H5.
Check from Bat: the rook plants itself on H2.
Without hurry or fear, our hero places the king on F3. Bat gives check with the rook on H3.
our hero's king takes G2, leaving F3 behind. Bat answers by moving the rook from H3 to H1. From G2 to H1, our hero's king swallows Bat's rook.
With dungeon cunning, Bat brings the king to C8. With a steady hand, our hero brings the knight to F7, while bat's king advances from C8 to B8.
From F7 to H6, our hero's knight swallows Bat's pawn.
Bat sets the king on A7, watching every square; then without hurry or fear, our hero places the knight on F5. From the dark, Bat pushes the pawn to B5, and right after that our hero's pawn takes H6, leaving H5 behind.
Bat answers by moving the king from A7 to B8; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the king to C7.
Promotion: on H8, our hero turns a pawn into a queen.
Bat's king advances from C7 to D7. our hero advances the queen from H8 to E5, while bat sets the king on C6, watching every square.
Check: our hero tightens the net by bringing the knight to D4.
From the dark, Bat pushes the king to B6. A clean strike: our hero's queen topples the pawn on D5.
Bat answers by moving the pawn from B5 to B4. From B5, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to C7. A clean strike: our hero's queen topples the pawn on B4.
Bat's king advances from C7 to C8. our hero advances the knight from D4 to B5, and bat sets the king on D8, watching every square.
From D6, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to C8. our hero delivers the final mate from C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 25 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 36% of the games on this floor.