Battle chronicle

The duel begins: our hero against Bat on floor 4.

With an adventurer's precision, our hero takes the rival rook on D7.

Bat's edge closes the game: mate against our hero.

Loading…

The battle, move by move

our hero advances the pawn from G2 to G4; then bat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Bat pushes the king to F7. our hero captures the enemy pawn: the pawn leaps from G5 to H6.

Bat answers by moving the king from F7 to G8, while our hero slides the king across the board, from E1 to F2. With dungeon cunning, Bat brings the king to H8.

With a steady hand, our hero brings the king to G3; then bat's rook advances from D5 to D2. our hero advances the king from G3 to H4.

Bat's rook reaches H2 and threatens our hero's king.

Without hurry or fear, our hero places the king on G5. Check from Bat: the rook plants itself on G2.

our hero's king takes H5, leaving G5 behind. Bat answers by moving the pawn from B6 to B5, and our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Bat brings the pawn to A3. With a steady hand, our hero brings the king to H6, and right after that bat's pawn advances from B7 to B6.

our hero advances the king from H6 to H5; then bat sets the rook on A2, watching every square. Without hurry or fear, our hero places the king on H6.

From the dark, Bat pushes the rook to B2, and our hero's king takes H5, leaving H6 behind. Bat answers by moving the rook from B2 to F2, while our hero slides the king across the board, from H5 to H6.

Bat gives check with the rook on H2.

With a steady hand, our hero brings the king to G6. Bat's rook reaches G2 and threatens our hero's king.

our hero advances the king from G6 to F7, and right after that bat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the king on F8.

From the dark, Bat pushes the rook to G7, while our hero's king takes E8, leaving F8 behind. Bat answers by moving the rook from G7 to B7, and our hero slides the king across the board, from E8 to F8.

With dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the king to E8, and right after that bat's pawn advances from E4 to E3.

our hero advances the king from E8 to D8; then bat sets the rook on A7, watching every square. Without hurry or fear, our hero places the king on C8.

From the dark, Bat pushes the pawn to E2, and our hero's king takes B8, leaving C8 behind. Bat answers by moving the rook from A7 to E7, while our hero slides the king across the board, from B8 to C8.

On E1, Bat promotes and gains a reinforcing rook.

With a steady hand, our hero brings the king to D8. A cruel blow: Bat's rook captures our hero's pawn on H7.

our hero advances the king from D8 to E8, and right after that bat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the king on F8.

From the dark, Bat pushes the pawn to B4, while our hero's king takes E8, leaving F8 behind. Bat answers by moving the pawn from C3 to C2, and our hero slides the king across the board, from E8 to D8.

Bat gives check with the rook on D7.

our hero claims the enemy rook by landing on D7.

Bat's rook advances from E1 to B1. our hero advances the king from D7 to E7; then bat sets the king on G7, watching every square.

our hero claims the enemy pawn by landing on D6.

From the dark, Bat pushes the king to F6, and our hero's king takes C6, leaving D6 behind. On A1, Bat promotes and gains a reinforcing queen.

our hero claims the enemy pawn by landing on B6.

Check from Bat: the queen plants itself on D4.

With a steady hand, our hero brings the king to C6; then bat's queen advances from D4 to B2. our hero advances the king from C6 to D6.

Bat's queen reaches D4 and threatens our hero's king.

Without hurry or fear, our hero places the king on C6. From the dark, Bat pushes the queen to H4, while our hero's king takes B6, leaving C6 behind.

Bat answers by moving the king from F6 to G5, and our hero slides the king across the board, from B6 to B5. From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat's queen reaches G4 and threatens our hero's king.

With a steady hand, our hero brings the king to C5. Check from Bat: the queen plants itself on D4.

our hero advances the king from C5 to C6, while bat sets the rook on B8, watching every square. Without hurry or fear, our hero places the king on C7.

Bat's queen reaches D8 and threatens our hero's king.

our hero's king takes C6, leaving C7 behind. Check from Bat: the rook plants itself on B6.

our hero slides the king across the board, from C6 to C5. Checkmate: Bat finishes our hero on C1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 39 s
Moves
88
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 2
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (88 moves) lasted longer than 85% of the games on this floor.

More from floor 4