Battle chronicle

The duel begins: our hero against Bat on floor 4.

A cruel blow: Bat's king captures our hero's queen on F8.

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero's pawn takes G4, leaving G2 behind. Bat answers by moving the rook from A4 to D4, while our hero slides the pawn across the board, from F2 to F3.

With dungeon cunning, Bat brings the pawn to E4. With a steady hand, our hero brings the pawn to F4; then bat's rook advances from D4 to C4.

our hero advances the knight from G1 to H3, and right after that bat sets the pawn on E3, watching every square. our hero captures the enemy pawn: the pawn leaps from D2 to E3.

A cruel blow: Bat's rook captures our hero's pawn on C2.

our hero's rook takes B1, leaving A1 behind. Bat answers by moving the rook from C2 to D2. our hero captures the enemy rook: the king leaps from E1 to D2.

With dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the pawn to F5, and right after that bat's king advances from E8 to D8.

our hero advances the pawn from F5 to F6; then bat sets the pawn on B5, watching every square. Without hurry or fear, our hero places the pawn on F7.

From the dark, Bat pushes the king to E7. our hero's pawn crowns on F8 and becomes a queen.

A cruel blow: Bat's king captures our hero's queen on F8.

our hero slides the pawn across the board, from B2 to B4, and right after that with dungeon cunning, Bat brings the pawn to B6. With a steady hand, our hero brings the bishop to B2; then bat's pawn advances from D5 to D4.

our hero gives check with the rook on F1.

Bat sets the king on G7, watching every square, and without hurry or fear, our hero places the knight on F2. From the dark, Bat pushes the king to H7.

our hero claims the enemy pawn by landing on D4.

Bat answers by moving the pawn from H6 to H5, and our hero slides the pawn across the board, from D4 to D5. In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Check from Bat: the pawn plants itself on C3.

our hero claims the enemy pawn by landing on C3.

Bat's king advances from H7 to G7; then our hero advances the pawn from D5 to D6. Bat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on D7, and from the dark, Bat pushes the king to F8. our hero's pawn crowns on D8 and becomes a queen.

Bat answers by moving the king from F8 to G7. our hero claims the enemy pawn by landing on B6.

With dungeon cunning, Bat brings the king to G8. our hero captures the enemy pawn: the queen leaps from B6 to B5.

Bat's king advances from G8 to H7. our hero captures the pawn on H5 and leaves Bat in check.

Bat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on B5, while from the dark, Bat pushes the king to G7.

our hero's pawn takes B6, leaving B5 behind, and bat answers by moving the king from G7 to F8. our hero slides the pawn across the board, from B6 to B7.

With dungeon cunning, Bat brings the king to E7. our hero's pawn crowns on B8 and becomes a queen.

Bat's king advances from E7 to D7; then our hero advances the queen from H5 to H6. Bat sets the king on E7, watching every square.

From B7, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to E8. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 25 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
11 / 10
First capture
move 4
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 48% of the games on this floor.

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