Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

Giant Rat advances its bishop to A8 and claims our queen.

Giant Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From C1 to A3, our hero's bishop swallows Giant Rat's bishop.

Giant Rat's king advances from E8 to D7. our hero advances the bishop from A3 to C1, while giant Rat sets the bishop on G6, watching every square.

Without hurry or fear, our hero places the pawn on A3. From the dark, Giant Rat pushes the pawn to C5; then our hero's pawn takes A4, leaving A3 behind.

Giant Rat answers by moving the bishop from G6 to H7, and right after that our hero slides the bishop across the board, from C1 to D2. With dungeon cunning, Giant Rat brings the pawn to D5.

A clean strike: our hero's bishop topples the pawn on A5.

Giant Rat's pawn advances from G4 to G3. our hero advances the pawn from C2 to C3, and giant Rat sets the pawn on F3, watching every square.

A clean strike: our hero's pawn topples the pawn on F3.

From the dark, Giant Rat pushes the king to E6, and right after that our hero's pawn takes F4, leaving F3 behind. Giant Rat answers by moving the knight from E5 to G6; then our hero slides the bishop across the board, from A5 to B6.

With dungeon cunning, Giant Rat brings the pawn to A5. From B6 to A5, our hero's bishop swallows Giant Rat's pawn.

Giant Rat's knight advances from G6 to H4. our hero advances the king from E1 to F1, while giant Rat sets the bishop on F5, watching every square.

Without hurry or fear, our hero places the bishop on B6. From the dark, Giant Rat pushes the knight to G6.

A clean strike: our hero's bishop topples the pawn on C5.

Giant Rat answers by moving the knight from G6 to H4, and right after that our hero slides the bishop across the board, from C5 to A7. With dungeon cunning, Giant Rat brings the king to D6.

our hero gives check with the bishop on B8.

Giant Rat's king advances from D6 to C6. our hero advances the pawn from A4 to A5, and giant Rat sets the bishop on E4, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Giant Rat pushes the king to B6, and right after that our hero's pawn takes A7, leaving A6 behind.

Giant Rat answers by moving the pawn from D5 to D4. Promotion: on A8, our hero turns a pawn into a queen.

Giant Rat advances to A8 and claims our queen.

With a steady hand, our hero brings the bishop to E5, and giant Rat's knight advances from H4 to G6. By taking the pawn on D4, our hero drives Giant Rat into check.

Giant Rat sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the pawn on F5. From the dark, Giant Rat pushes the bishop to B7; then our hero's pawn takes F6, leaving F5 behind.

Giant Rat answers by moving the king from C7 to D7, and right after that our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Giant Rat brings the knight to F4.

Promotion: on F8, our hero turns a pawn into a queen.

Giant Rat advances to G2 and claims our pawn.

Check: our hero tightens the net by bringing the queen to G7.

Giant Rat sets the king on C8, watching every square. A clean strike: our hero's queen topples the pawn on G3.

From the dark, Giant Rat pushes the bishop to F3. From G3 to F3, our hero's queen swallows Giant Rat's bishop.

Giant Rat answers by moving the knight from G2 to F4. A clean strike: our hero's queen topples the pawn on E3.

With dungeon cunning, Giant Rat brings the knight to E2. From E3 to E2, our hero's queen swallows Giant Rat's knight.

Giant Rat's king advances from C8 to B7. A clean strike: our hero's queen topples the pawn on C4.

Giant Rat sets the king on A8, watching every square, and right after that without hurry or fear, our hero places the bishop on E5. From the dark, Giant Rat pushes the king to A7.

our hero gives check with the queen on A4.

Giant Rat answers by moving the king from A7 to B7. From B5, our hero's queen forces Giant Rat to defend.

With dungeon cunning, Giant Rat brings the king to A8. our hero delivers the final mate from A6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 39 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
11 / 2
Material captured (hero / opponent)
17 / 10
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 76% of the games on this floor.

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