Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on D4 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the knight from C6 to D4, and right after that our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the pawn to E3, while rat's king advances from E8 to F8.

From E3 to D4, our hero's pawn swallows Rat's knight.

Rat sets the pawn on C6, watching every square; then without hurry or fear, our hero places the pawn on H5. Rat advances to D4 and claims our pawn.

From H6, our hero's bishop forces Rat to defend.

Rat answers by moving the king from F8 to E8. A clean strike: our hero's pawn topples the pawn on G6.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to G7, and rat's king advances from E8 to F7.

our hero advances the pawn from G4 to G5, while rat sets the pawn on C5, watching every square. Check: our hero tightens the net by bringing the pawn to G6.

From the dark, Rat pushes the king to G8; then our hero's bishop takes F4, leaving H6 behind. Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from F2 to F3.

With dungeon cunning, Rat brings the pawn to E6. A clean strike: our hero's bishop topples the pawn on D6.

Rat's pawn advances from C4 to C3. our hero advances the king from E1 to D1, and rat sets the pawn on D3, watching every square.

A clean strike: our hero's bishop topples the pawn on A3.

From the dark, Rat pushes the pawn to D2, and right after that our hero's bishop takes B4, leaving A3 behind. Rat answers by moving the pawn from A4 to A3.

A clean strike: our hero's bishop topples the pawn on C3.

With dungeon cunning, Rat brings the pawn to E5. From C3 to D2, our hero's bishop swallows Rat's pawn.

Rat moves the king from G8 to G7 and topples our hero's pawn.

our hero advances the pawn from F3 to F4. Rat advances to F4 and claims our pawn.

From D2 to F4, our hero's bishop swallows Rat's pawn.

Rat moves the king from G7 to G6 and topples our hero's pawn.

our hero's bishop takes E5, leaving F4 behind. Rat answers by moving the king from G6 to H5, and right after that our hero slides the bishop across the board, from E5 to D6.

With dungeon cunning, Rat brings the king to G6. A clean strike: our hero's bishop topples the pawn on A3.

Rat's king advances from G6 to G5. From E7, our hero's bishop forces Rat to defend.

Rat sets the king on F4, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to E5, and right after that our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from E5 to D5; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to C6.

With a steady hand, our hero brings the bishop to D8, and rat's king advances from C6 to D7. our hero advances the bishop from D8 to B6, while rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to B7; then our hero's bishop takes C5, leaving B6 behind.

Rat answers by moving the king from B7 to C6, and right after that our hero slides the bishop across the board, from C5 to E7. With dungeon cunning, Rat brings the king to B7.

Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from B7 to C7. Check: our hero tightens the net by bringing the queen to A7.

Rat sets the king on C8, watching every square. our hero gives check with the queen on A6.

From the dark, Rat pushes the king to C7. From D6, our hero's bishop forces Rat to defend.

Rat answers by moving the king from C7 to D7; then our hero slides the bishop across the board, from D6 to C5. With dungeon cunning, Rat brings the king to C7.

our hero gives check with the queen on A5.

Rat's king advances from C7 to C6. our hero advances the bishop from C5 to B4, while rat sets the king on D7, watching every square.

Check: our hero tightens the net by bringing the queen to A7.

From the dark, Rat pushes the king to C6. our hero gives check with the queen on A6.

Rat answers by moving the king from C6 to D7. From D6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the queen to E7, while rat's king advances from C8 to B8.

our hero gives check with the bishop on D6.

Rat sets the king on A8, watching every square. From E8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to A7. Check: our hero tightens the net by bringing the bishop to C5.

Rat answers by moving the king from A7 to B7. our hero gives check with the queen on D7.

With dungeon cunning, Rat brings the king to A8. Mate. our hero's queen on C8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 17 s
Moves
95
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
10 / 4
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (95 moves) lasted longer than 79% of the games on this floor.

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