Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
our hero's knight lands on G4 and defeats Centipede's rook!
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
our hero's knight takes F3, leaving G1 behind. Centipede answers by moving the pawn from E5 to E4, and right after that our hero slides the knight across the board, from F3 to E5.
With dungeon cunning, Centipede brings the pawn to D5. A clean strike: our hero's knight topples the rook on G4.
Centipede's knight advances from E7 to C8. our hero advances the knight from G4 to E5, and centipede sets the bishop on E6, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Centipede pushes the knight to D6, and right after that our hero's bishop takes A3, leaving C1 behind.
Centipede answers by moving the pawn from C5 to C4. A clean strike: our hero's bishop topples the knight on D6.
With dungeon cunning, Centipede brings the king to D8. our hero gives check with the knight on C6.
Centipede's king advances from D8 to E8. A clean strike: our hero's knight topples the pawn on D4.
Centipede sets the king on D7, watching every square. From D4 to E6, our hero's knight swallows Centipede's bishop.
Centipede moves the king from D7 to E6 and topples our hero's knight.
our hero's bishop takes C5, leaving D6 behind. Centipede answers by moving the king from E6 to F7, and right after that our hero slides the rook across the board, from A1 to B1.
With dungeon cunning, Centipede brings the pawn to D4. Check: our hero tightens the net by bringing the rook to B7.
Centipede's king advances from F7 to E8. From B7 to A7, our hero's rook swallows Centipede's pawn.
Centipede sets the pawn on G6, watching every square. A clean strike: our hero's rook topples the pawn on A6.
Centipede gives check with the pawn on D3.
our hero's king takes E3, leaving E2 behind. Centipede answers by moving the pawn from C4 to C3.
A clean strike: our hero's pawn topples the pawn on C3.
With dungeon cunning, Centipede brings the king to F7. With a steady hand, our hero brings the pawn to A4, and centipede's king advances from F7 to E8.
our hero advances the rook from A6 to B6, while centipede sets the pawn on G4, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Centipede pushes the pawn to D2. A clean strike: our hero's king topples the pawn on D2.
Centipede answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Centipede brings the pawn to G3.
With a steady hand, our hero brings the pawn to A7, while centipede's pawn advances from G3 to G2. Promotion: on A8, our hero turns a pawn into a queen.
Centipede sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to A7.
From the dark, Centipede pushes the king to G8. And it is checkmate: our hero ends the game on B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 44 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 16 / 3
- First capture
- move 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 39% of the games on this floor.