Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
our hero's bishop lands on C1 and defeats Giant Rat's rook!
Checkmate! our hero topples Giant Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
From the dark, Giant Rat pushes the pawn to D5, and our hero's bishop takes B2, leaving C1 behind. Giant Rat answers by moving the pawn from D5 to D4, while our hero slides the pawn across the board, from H2 to H3.
With dungeon cunning, Giant Rat brings the pawn to C5. our hero captures the enemy bishop: the pawn leaps from H3 to G4.
Giant Rat's pawn advances from E4 to E3. our hero claims the enemy pawn by landing on E3.
Giant Rat sets the pawn on C3, watching every square, and without hurry or fear, our hero places the bishop on C1. From the dark, Giant Rat pushes the pawn to D3.
our hero claims the enemy pawn by landing on D3.
Giant Rat answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
With dungeon cunning, Giant Rat brings the king to F7. With a steady hand, our hero brings the pawn to C5, and right after that giant Rat's king advances from F7 to F6.
our hero advances the pawn from C5 to C6; then giant Rat sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Giant Rat pushes the king to F6. From G5, our hero's pawn forces Giant Rat to defend.
Giant Rat answers by moving the king from F6 to F7, while our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Giant Rat brings the king to G6.
our hero's pawn crowns on C8 and becomes a queen.
Giant Rat's king advances from G6 to H7. our hero advances the queen from C8 to C6, and right after that giant Rat sets the pawn on C2, watching every square.
Check: our hero tightens the net by bringing the pawn to G6.
From the dark, Giant Rat pushes the king to G7, while our hero's bishop takes D2, leaving C1 behind. On C1, Giant Rat promotes and gains a reinforcing rook.
our hero captures the enemy rook: the bishop leaps from D2 to C1.
With dungeon cunning, Giant Rat brings the king to G8. With a steady hand, our hero brings the queen to C7, and right after that giant Rat's king advances from G8 to F8.
our hero gives check with the bishop on H6.
Giant Rat sets the king on E8, watching every square, while without hurry or fear, our hero places the pawn on G7. From the dark, Giant Rat pushes the pawn to A4.
our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 38% of the games on this floor.