Battle chronicle

In the depths of Sewers, our hero faces Centipede.

Centipede moves its king from A6 to A5 and topples our hero's rook!

Neither our hero nor Centipede claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes H3, leaving H2 behind. Centipede answers by moving the bishop from F5 to E6.

A clean strike: our hero's pawn topples the rook on G4.

With dungeon cunning, Centipede brings the pawn to A5. With a steady hand, our hero brings the pawn to A4. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede's king advances from E8 to F8, while our hero advances the rook from A1 to B1. Centipede sets the bishop on G8, watching every square.

Check: our hero tightens the net by bringing the rook to B8.

From the dark, Centipede pushes the king to F7. our hero's knight takes F3, leaving G1 behind, and right after that centipede answers by moving the king from F7 to E6.

By taking the pawn on G5, our hero drives Centipede into check.

With dungeon cunning, Centipede brings the king to D5, while with a steady hand, our hero brings the pawn to A5. Centipede's bishop advances from G8 to E6.

From G5 to E6, our hero's knight swallows Centipede's bishop.

Centipede sets the king on D6, watching every square. A clean strike: our hero's knight topples the pawn on G7.

From the dark, Centipede pushes the knight to C6. our hero's bishop takes A3, leaving C1 behind; then centipede answers by moving the knight from C6 to E7.

By taking the pawn on C5, our hero drives Centipede into check.

With dungeon cunning, Centipede brings the king to C7. From C5 to E7, our hero's bishop swallows Centipede's knight.

Centipede's pawn advances from E5 to E4, while our hero advances the rook from B8 to D8. Centipede sets the pawn on D3, watching every square.

By taking the pawn on D7, our hero drives Centipede into check.

From the dark, Centipede pushes the king to C8. our hero's rook takes D4, leaving D7 behind, and right after that centipede answers by moving the pawn from A7 to A6.

From D4 to E4, our hero's rook swallows Centipede's pawn.

With dungeon cunning, Centipede brings the king to C7, while with a steady hand, our hero brings the rook to E3. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede's king advances from C7 to D7; then our hero advances the knight from G7 to E6. Centipede moves the king from D7 to E7 and topples our hero's bishop.

Without hurry or fear, our hero places the pawn on G5. From the dark, Centipede pushes the king to D7; then our hero's pawn takes G6, leaving G5 behind.

Centipede answers by moving the king from D7 to C8. our hero slides the pawn across the board, from G6 to G7, and with dungeon cunning, Centipede brings the king to B7.

Promotion: on G8, our hero turns a pawn into a queen.

Centipede's king advances from B7 to C6, and right after that our hero advances the rook from E3 to D3. Centipede sets the king on B7, watching every square.

From G7, our hero's queen forces Centipede to defend.

From the dark, Centipede pushes the king to C6. Check: our hero tightens the net by bringing the rook to C3.

Centipede answers by moving the king from C6 to B5. our hero slides the queen across the board, from G7 to G4. Centipede moves the king from B5 to A5 and topples our hero's pawn.

From C5, our hero's rook forces Centipede to defend.

Centipede's king advances from A5 to B6; then our hero advances the pawn from F2 to F4. Centipede sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the pawn on F5.

From the dark, Centipede pushes the king to A8; then our hero's pawn takes F6, leaving F5 behind. Centipede answers by moving the pawn from A6 to A5.

our hero slides the pawn across the board, from F6 to F7, and with dungeon cunning, Centipede brings the king to B7. Promotion: on F8, our hero turns a pawn into a queen.

Centipede's king advances from B7 to A6. By taking the pawn on A5, our hero drives Centipede into check.

Centipede advances to A5 and claims our rook.

Check: our hero tightens the net by bringing the queen to A8.

From the dark, Centipede pushes the king to B5. our hero gives check with the knight on D4.

Centipede answers by moving the king from B5 to B6. our hero slides the queen across the board, from G4 to F5, while with dungeon cunning, Centipede brings the king to C7.

With a steady hand, our hero brings the queen to E6.

The duel ends in a draw: our hero and Centipede withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 40 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
17 / 9
First capture
move 1
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 78% of the games on this floor.

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