Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero's bishop lands on B2 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from H2 to H3; then with dungeon cunning, Bat brings the knight to D8. With a steady hand, our hero brings the pawn to D3, and right after that bat's rook advances from H6 to G6.

our hero captures the enemy pawn: the pawn leaps from D3 to E4.

A cruel blow: Bat's pawn captures our hero's pawn on E4.

Without hurry or fear, our hero places the pawn on E3. Bat's rook falls on G2 and tears the pawn from our hero.

our hero's king takes F1, leaving E1 behind. Bat answers by moving the rook from G2 to H2, while our hero slides the pawn across the board, from A2 to A3.

Bat's rook falls on B2 and tears the pawn from our hero.

our hero captures the enemy rook: the bishop leaps from C1 to B2.

Bat's knight advances from D8 to F7. our hero advances the knight from G1 to E2, and right after that bat sets the pawn on D5, watching every square.

Without hurry or fear, our hero places the knight on G3. From the dark, Bat pushes the pawn to B5, while our hero's knight takes F5, leaving G3 behind.

Bat answers by moving the knight from F7 to H8. our hero captures the enemy pawn: the bishop leaps from B2 to E5.

With dungeon cunning, Bat brings the king to D7. our hero claims the enemy knight by landing on H8.

Bat's king advances from D7 to C8. our hero advances the pawn from H3 to H4; then bat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Bat pushes the pawn to C4, and our hero's pawn takes H6, leaving H5 behind.

Bat answers by moving the king from D8 to D7, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the king to C7.

our hero gives check with the bishop on E5.

Bat's king advances from C7 to D8. our hero's pawn crowns on H8 and becomes a queen.

Bat sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to G7.

From the dark, Bat pushes the king to C6. And it is checkmate: our hero ends the game on C7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 53 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
4 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 2

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 19% of the games on this floor.

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