Battle chronicle

The duel begins: our hero against Bat on floor 4.

With an adventurer's precision, our hero takes the rival rook on F8.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to E3; then bat's king advances from E8 to D8. our hero advances the bishop from C1 to A3.

Thanks to Stealth, our hero fools Bat on the board.

Bat sets the rook on F6, watching every square. Without hurry or fear, our hero places the queen on H5, while from the dark, Bat pushes the king to D7.

our hero gives check with the queen on H7.

Bat answers by moving the king from D7 to E6. our hero captures the enemy knight: the queen leaps from H7 to B7.

With dungeon cunning, Bat brings the pawn to D4. our hero claims the enemy pawn by landing on E4.

Bat's rook advances from F6 to F8. our hero gives check with the queen on G6.

Bat sets the king on D7, watching every square. From B5, our hero's bishop forces Bat to defend.

From the dark, Bat pushes the king to C7. Check: our hero tightens the net by bringing the queen to G7.

Bat answers by moving the king from C7 to D8. our hero captures the rook on F8 and leaves Bat in check.

With dungeon cunning, Bat brings the king to C7. From E7, our hero's queen forces Bat to defend.

Bat's king advances from C7 to B8, and right after that our hero advances the bishop from B5 to C6. Bat sets the pawn on E4, watching every square.

And it is checkmate: our hero ends the game on B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
52 s
Moves
25
How it ended
checkmate
Captures (hero / opponent)
3 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 4
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (25 moves) lasted longer than 7% of the games on this floor.

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