Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

With an adventurer's precision, our hero takes the rival rook on G6.

Out of time, our hero loses to Bat.

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The battle, move by move

our hero slides the pawn across the board, from G2 to G3, and right after that with dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the pawn to G4; then bat's pawn advances from D5 to D4.

our hero advances the pawn from G4 to G5, and right after that bat sets the rook on H5, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Bat pushes the king to E7, while our hero's king takes F2, leaving E1 behind. Bat gives check with the rook on F5.

our hero slides the king across the board, from F2 to G3. Bat's rook reaches G5 and threatens our hero's king.

With a steady hand, our hero brings the king to H4. Bat's rook falls on G1 and tears the knight from our hero.

our hero advances the king from H4 to H5; then bat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on H6.

From the dark, Bat pushes the pawn to D3. our hero captures the enemy pawn: the pawn leaps from E2 to D3.

After toppling the pawn on G6, Bat threatens our hero's king.

our hero claims the enemy rook by landing on G6.

Bat's pawn falls on D3 and tears the pawn from our hero.

Out of time, our hero loses to Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
10 min 51 s
Moves
22
How it ended
time out
Captures (hero / opponent)
2 / 3
Material captured (hero / opponent)
6 / 5
First capture
move 7

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (22 moves) lasted longer than 6% of the games on this floor.

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