Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

Bat moves its king from H3 to G2 and topples our hero's rook!

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's rook topples the pawn on A4.

Bat advances to H2 and claims our pawn.

From A4 to A7, our hero's rook swallows Bat's pawn.

Bat's pawn advances from E4 to E3. A clean strike: our hero's rook topples the knight on B7.

Bat sets the pawn on D4, watching every square, and right after that without hurry or fear, our hero places the pawn on D3. From the dark, Bat pushes the pawn to B5.

A clean strike: our hero's rook topples the pawn on B5.

Bat answers by moving the king from E8 to D7. our hero gives check with the rook on B7.

With dungeon cunning, Bat brings the king to C6. With a steady hand, our hero brings the rook to B8, while bat's king advances from C6 to D5.

our hero advances the rook from B8 to D8, and bat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the rook on C8.

From the dark, Bat pushes the pawn to C3, and right after that our hero's king takes D1, leaving E1 behind. Bat answers by moving the rook from H2 to B2; then our hero slides the rook across the board, from C8 to C7.

With dungeon cunning, Bat brings the rook to C2. From D1 to C2, our hero's king swallows Bat's rook.

Bat's pawn advances from E3 to E2. our hero advances the king from C2 to B3. Bat's pawn crowns on E1 and a hostile rook is born.

Without hurry or fear, our hero places the rook on C8. From the dark, Bat pushes the rook to A1; then our hero's king takes C2, leaving B3 behind.

Bat answers by moving the rook from A1 to A6, and right after that our hero slides the king across the board, from C2 to D1. With dungeon cunning, Bat brings the rook to A5.

With a steady hand, our hero brings the king to E2, while bat's rook advances from A5 to A6. our hero advances the king from E2 to F3, and bat sets the rook on A3, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Bat pushes the pawn to E4, and right after that our hero's king takes G3, leaving G4 behind.

Bat moves the pawn from E4 to D3 and topples our hero's pawn.

our hero slides the king across the board, from G3 to F2, while with dungeon cunning, Bat brings the rook to A4. With a steady hand, our hero brings the king to E1.

Bat gives check with the pawn on D2.

our hero advances the king from E1 to E2, while bat sets the pawn on C2, watching every square. From E2 to D2, our hero's king swallows Bat's pawn.

From the dark, Bat pushes the rook to A2; then our hero's king takes C1, leaving D2 behind. Bat answers by moving the king from D5 to E5, and right after that our hero slides the king across the board, from C1 to D2.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat's king reaches E4 and threatens our hero's king.

With a steady hand, our hero brings the king to C1. Bat's rook advances from A2 to G2, and our hero advances the king from C1 to D1.

Bat sets the king on E3, watching every square. Without hurry or fear, our hero places the rook on D8. Bat's rook reaches G1 and threatens our hero's king.

our hero's king takes C2, leaving D1 behind. Check from Bat: the pawn plants itself on D3.

our hero slides the king across the board, from C2 to C3. Bat gives check with the rook on C1.

With a steady hand, our hero brings the king to B4. Bat's pawn advances from D6 to D5. A clean strike: our hero's rook topples the pawn on D5.

Bat sets the rook on C2, watching every square. Without hurry or fear, our hero places the king on B3; then from the dark, Bat pushes the rook to C1.

our hero's king takes B2, leaving B3 behind. Bat's rook reaches C2 and threatens our hero's king.

our hero slides the king across the board, from B2 to B3. With dungeon cunning, Bat brings the king to D2, while with a steady hand, our hero brings the king to B4.

Bat's rook advances from C2 to C3, and our hero advances the king from B4 to B5. Bat sets the king on C1, watching every square.

Without hurry or fear, our hero places the king on B4, and right after that from the dark, Bat pushes the king to D2. our hero's king takes B5, leaving B4 behind; then bat answers by moving the rook from C3 to C4.

A clean strike: our hero's king topples the rook on C4.

With dungeon cunning, Bat brings the king to D1. From C4 to D3, our hero's king swallows Bat's pawn.

Bat's king advances from D1 to E1. From E5, our hero's rook forces Bat to defend.

Bat sets the king on F1, watching every square. Without hurry or fear, our hero places the rook on E3; then from the dark, Bat pushes the king to F2.

our hero's king takes E4, leaving D3 behind, and right after that bat answers by moving the king from F2 to G2. our hero slides the king across the board, from E4 to F4.

With dungeon cunning, Bat brings the king to G1, while with a steady hand, our hero brings the king to F3. Bat's king advances from G1 to F1, and our hero advances the rook from E3 to E2.

Bat sets the king on G1, watching every square. From E1, our hero's rook forces Bat to defend.

From the dark, Bat pushes the king to H2. our hero's rook takes F1, leaving E1 behind; then bat answers by moving the king from H2 to H3.

our hero slides the rook across the board, from F1 to G1. With dungeon cunning, Bat brings the king to H2, and with a steady hand, our hero brings the king to F2.

Bat's king advances from H2 to H3, while our hero advances the king from F2 to F3. Bat sets the king on H2, watching every square.

Without hurry or fear, our hero places the rook on G3; then from the dark, Bat pushes the king to H1. our hero's king takes F2, leaving F3 behind, and right after that bat answers by moving the king from H1 to H2.

Check: our hero tightens the net by bringing the rook to G2.

With dungeon cunning, Bat brings the king to H3, while with a steady hand, our hero brings the king to F3. Bat's king advances from H3 to H4, and our hero advances the king from F3 to F4.

Bat sets the king on H5, watching every square. Without hurry or fear, our hero places the king on F5, and right after that from the dark, Bat pushes the king to H6.

our hero's king takes F6, leaving F5 behind; then bat answers by moving the king from H6 to H5. our hero slides the king across the board, from F6 to G7.

With dungeon cunning, Bat brings the king to H4, and with a steady hand, our hero brings the king to G6. Bat's king advances from H4 to H3, while our hero advances the king from G6 to G5.

Bat advances to G2 and claims our rook.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 52 s
Moves
126
How it ended
draw
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
19 / 7
First capture
move 0
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (126 moves) lasted longer than 97% of the games on this floor.

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