Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
A cruel blow: Bat's knight captures our hero's queen on G8.
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
our hero's pawn takes F3, leaving F2 behind. Bat answers by moving the pawn from E4 to E3, and right after that our hero slides the pawn across the board, from F3 to F4.
With dungeon cunning, Bat brings the king to F8. A clean strike: our hero's pawn topples the pawn on E5.
Bat's pawn advances from A4 to A3. From E5 to D6, our hero's pawn swallows Bat's pawn.
Bat sets the king on F7, watching every square. A clean strike: our hero's pawn topples the pawn on A3.
Bat advances to D6 and claims our pawn.
our hero's knight takes F3, leaving G1 behind. Bat answers by moving the king from F7 to E6; then our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Bat brings the pawn to A5. With a steady hand, our hero brings the pawn to H4, and bat's knight advances from D6 to C8.
our hero advances the pawn from H4 to H5, while bat sets the knight on E7, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Bat pushes the rook to H8; then our hero's pawn takes G6, leaving G5 behind. Bat advances to H5 and claims our pawn.
our hero slides the pawn across the board, from G6 to G7, and with dungeon cunning, Bat brings the rook to H7. Promotion: on G8, our hero turns a pawn into a queen.
Bat advances to G8 and claims our queen.
our hero advances the knight from F3 to D2, and bat sets the rook on H2, watching every square. Without hurry or fear, our hero places the knight on F3.
From the dark, Bat pushes the knight to E7, and right after that our hero's king takes F1, leaving E1 behind. Bat answers by moving the pawn from B6 to B5; then our hero slides the king across the board, from F1 to G1.
With dungeon cunning, Bat brings the rook to H6. With a steady hand, our hero brings the pawn to C3, and bat's king advances from E6 to D7.
our hero advances the knight from F3 to G5, while bat sets the rook on G6, watching every square. Without hurry or fear, our hero places the king on F1.
Bat moves the rook from G6 to G5 and topples our hero's knight.
our hero's king takes E2, leaving F1 behind. Bat answers by moving the pawn from C5 to C4. From E2 to E3, our hero's king swallows Bat's pawn.
With dungeon cunning, Bat brings the knight to G6. With a steady hand, our hero brings the king to D4. Check from Bat: the rook plants itself on G4.
From D4 to D5, our hero's king swallows Bat's pawn.
Bat gives check with the knight on E7.
Without hurry or fear, our hero places the king on C5. From the dark, Bat pushes the rook to H4. From C5 to B5, our hero's king swallows Bat's pawn.
Check from Bat: the rook plants itself on H5.
A clean strike: our hero's king topples the pawn on C4.
With dungeon cunning, Bat brings the rook to E5. With a steady hand, our hero brings the king to D4, and bat's rook advances from E5 to E2.
our hero advances the king from D4 to C4, while bat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Bat pushes the knight to C8. A clean strike: our hero's king topples the rook on E2.
Bat answers by moving the knight from C8 to E7, and right after that our hero slides the king across the board, from E2 to D3. With dungeon cunning, Bat brings the knight to G6.
With a steady hand, our hero brings the king to C4, while bat's king advances from C6 to D7. our hero advances the pawn from A3 to A4, and bat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on B5. From the dark, Bat pushes the king to D8. From B5 to A5, our hero's king swallows Bat's pawn.
Bat answers by moving the knight from G6 to E7; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Bat brings the knight to G6.
With a steady hand, our hero brings the pawn to C5, and bat's king advances from D8 to D7. our hero advances the king from A5 to B4, while bat sets the knight on H8, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Bat pushes the king to C7; then our hero's king takes B5, leaving B4 behind.
Bat answers by moving the knight from H8 to F7, and right after that our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Bat brings the knight to D8.
With a steady hand, our hero brings the pawn to A6, while bat's king advances from C7 to B8. our hero advances the king from B5 to B6.
Bat moves the knight from D8 to C6 and topples our hero's pawn.
A clean strike: our hero's king topples the knight on C6.
From the dark, Bat pushes the king to A8, and right after that our hero's king takes B6, leaving C6 behind. Bat answers by moving the king from A8 to B8.
our hero gives check with the pawn on A7.
With dungeon cunning, Bat brings the king to A8. With a steady hand, our hero brings the king to A6.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 95
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 16 / 15
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 88% of the games on this floor.