Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero's bishop lands on H6 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero captures the enemy rook: the bishop leaps from C1 to H6.
Bat's pawn advances from D5 to D4. our hero claims the enemy pawn by landing on A4.
Bat sets the pawn on E3, watching every square, and without hurry or fear, our hero places the knight on F3. From the dark, Bat pushes the pawn to B5.
our hero claims the enemy pawn by landing on A7.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat answers by moving the pawn from E5 to E4; then our hero slides the knight across the board, from F3 to G5. With dungeon cunning, Bat brings the pawn to D3.
our hero claims the enemy pawn by landing on D3.
Bat's pawn advances from D6 to D5. our hero captures the enemy pawn: the pawn leaps from D3 to E4.
Bat sets the king on D8, watching every square. our hero claims the enemy pawn by landing on D5.
From the dark, Bat pushes the pawn to C4. From E6, our hero's knight forces Bat to defend.
Bat answers by moving the king from D8 to C8. Check: our hero tightens the net by bringing the rook to C7.
With dungeon cunning, Bat brings the king to B8; then with a steady hand, our hero brings the pawn to D6. Bat's pawn advances from B5 to B4, and right after that our hero advances the pawn from D6 to D7.
Bat sets the king on A8, watching every square. our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 38 s
- Moves
- 25
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (25 moves) lasted longer than 7% of the games on this floor.