Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from C1 to H6 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's bishop topples the rook on H6.

Bat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the knight on H3. From the dark, Bat pushes the knight to A5; then our hero's knight takes G5, leaving H3 behind.

Bat answers by moving the knight from A5 to C4, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Bat brings the knight to D2.

A clean strike: our hero's king topples the knight on D2.

Bat's pawn reaches E3 and threatens our hero's king.

From D2 to E3, our hero's king swallows Bat's pawn.

Bat sets the pawn on A6, watching every square; then without hurry or fear, our hero places the knight on F3. Bat gives check with the pawn on D4.

From C3 to D4, our hero's pawn swallows Bat's pawn.

Bat captures the pawn on D4 and puts our hero in check.

our hero slides the king across the board, from E3 to E4, while with dungeon cunning, Bat brings the pawn to B5. With a steady hand, our hero brings the king to D5, and bat's king advances from E7 to F6.

our hero advances the knight from F3 to H4, while bat sets the pawn on A5, watching every square. Without hurry or fear, our hero places the bishop on D2.

From the dark, Bat pushes the king to F7. A clean strike: our hero's bishop topples the pawn on A5.

our hero activates Backstab and silently removes a threat from Bat.

Bat answers by moving the king from F7 to E7, and our hero slides the bishop across the board, from A5 to C7. With dungeon cunning, Bat brings the king to F8.

By taking the pawn on D6, our hero drives Bat into check.

Bat's king advances from F8 to G7. From D6 to C5, our hero's bishop swallows Bat's pawn.

our hero activates Backstab and silently removes a threat from Bat.

Bat sets the pawn on D3, watching every square. A clean strike: our hero's pawn topples the pawn on D3.

From the dark, Bat pushes the king to H8; then our hero's king takes E6, leaving D5 behind. Bat answers by moving the king from H8 to G8.

our hero slides the knight across the board, from H4 to G6, and with dungeon cunning, Bat brings the king to H7. With a steady hand, our hero brings the king to F7, while bat's king advances from H7 to H6.

our hero advances the pawn from D3 to D4. Bat sets the king on H5, watching every square; then without hurry or fear, our hero places the pawn on D5.

From the dark, Bat pushes the king to G4, and right after that our hero's pawn takes D6, leaving D5 behind. Bat answers by moving the king from G4 to F5.

our hero slides the pawn across the board, from D6 to D7, while with dungeon cunning, Bat brings the king to G4. Promotion: on D8, our hero turns a pawn into a queen.

Bat's king advances from G4 to H3. Check: our hero tightens the net by bringing the queen to H4.

Bat sets the king on G2, watching every square. our hero gives check with the queen on F2.

From the dark, Bat pushes the king to H1; then our hero's queen takes B2, leaving F2 behind.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 44 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 39% of the games on this floor.

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